Biblio
We understand a sociotechnical system as a microsociety in which autonomous parties interact with and about technical objects. We define governance as the administration of such a system by its participants. We develop an approach for governance based on a computational representation of norms. Our approach has the benefit of capturing stakeholder needs precisely while yielding adaptive resource allocation in the face of changes both in stakeholder needs and the environment. In current work, we are extending this approach to tackle some challenges in cybersecurity.
Extended abstract appearing in the IJCAI Journal Abstracts Track
We understand a sociotechnical system as a microsociety in which autonomous parties interact with and about technical objects. We define governance as the administration of such a system by its participants. We develop an approach for governance based on a computational representation of norms. Our approach has the benefit of capturing stakeholder needs precisely while yielding adaptive resource allocation in the face of changes both in stakeholder needs and the environment. In current work, we are extending this approach to tackle some challenges in cybersecurity.
Extended abstract appearing in the IJCAI Journal Abstracts Track
Norms are a promising basis for governance in secure, collaborative environments---systems in which multiple principals interact. Yet, many aspects of norm-governance remain poorly understood, inhibiting adoption in real-life collaborative systems. This work focuses on the combined effects of sanction and the observability of the sanctioner in a secure, collaborative environment. We present CARLOS, a multiagent simulation of graduate students performing research within a university lab setting, to explore these phenomena. The simulation consists of agents maintaining ``compliance" to enforced security norms while remaining ``motivated" as researchers. We hypothesize that (1) delayed observability of the environment would lead to greater motivation of agents to complete research tasks than immediate observability and (2) sanctioning a group for a violation would lead to greater compliance to security norms than sanctioning an individual. We find that only the latter hypothesis is supported. Group sanction is an interesting topic for future research regarding a means for norm-governance which yields significant compliance with enforced security policy at a lower cost. Our ultimate contribution is to apply social simulation as a way to explore environmental properties and policies to evaluate key transitions in outcome, as a basis for guiding further and more demanding empirical research.