Visible to the public Trust Me: Social Games Are Better Than Social Icebreakers at Building Trust

TitleTrust Me: Social Games Are Better Than Social Icebreakers at Building Trust
Publication TypeConference Paper
Year of Publication2016
AuthorsDepping, Ansgar E., Mandryk, Regan L., Johanson, Colby, Bowey, Jason T., Thomson, Shelby C.
Conference NameProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
Date PublishedOctober 2016
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-4503-4456-2
Keywordsdistributed teams, Human Behavior, human trust, online game, pubcrawl, social play, Trust
Abstract

Interpersonal trust is one of the key components of efficient teamwork. Research suggests two main approaches for trust formation: personal information exchange (e.g., social icebreakers), and creating a context of risk and interdependence (e.g., trust falls). However, because these strategies are difficult to implement in an online setting, trust is more difficult to achieve and preserve in distributed teams. In this paper, we argue that games are an optimal environment for trust formation because they can simulate both risk and interdependence. Results of our online experiment show that a social game can be more effective than a social task at fostering interpersonal trust. Furthermore, trust formation through the game is reliable, but trust depends on several contingencies in the social task. Our work suggests that gameplay interactions do not merely promote impoverished versions of the rich ties formed through conversation; but rather engender genuine social bonds. \textbackslash

URLhttps://dl.acm.org/doi/10.1145/2967934.2968097
DOI10.1145/2967934.2968097
Citation Keydepping_trust_2016