Biblio
A threshold signature scheme enables distributed signing among n players such that any subgroup of size \$t+1\$ can sign, whereas any group with t or fewer players cannot. While there exist previous threshold schemes for the ECDSA signature scheme, we are the first protocol that supports multiparty signatures for any \$t łeq n\$ with an efficient dealerless key generation. Our protocol is faster than previous solutions and significantly reduces the communication complexity as well. We prove our scheme secure against malicious adversaries with a dishonest majority. We implemented our protocol, demonstrating its efficiency and suitability to be deployed in practice.
This survey provides a structured and comprehensive overview of research on security and privacy in computer and communication networks that use game-theoretic approaches. We present a selected set of works to highlight the application of game theory in addressing different forms of security and privacy problems in computer networks and mobile applications. We organize the presented works in six main categories: security of the physical and MAC layers, security of self-organizing networks, intrusion detection systems, anonymity and privacy, economics of network security, and cryptography. In each category, we identify security problems, players, and game models. We summarize the main results of selected works, such as equilibrium analysis and security mechanism designs. In addition, we provide a discussion on the advantages, drawbacks, and future direction of using game theory in this field. In this survey, our goal is to instill in the reader an enhanced understanding of different research approaches in applying gametheoretic methods to network security. This survey can also help researchers from various fields develop game-theoretic solutions to current and emerging security problems in computer networking.