Visible to the public Biblio

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2019-12-30
Chen, Jing, Du, Ruiying.  2009.  Fault Tolerance and Security in Forwarding Packets Using Game Theory. 2009 International Conference on Multimedia Information Networking and Security. 2:534–537.
In self-organized wireless network, such as ad hoc network, sensor network or mesh network, nodes are independent individuals which have different benefit; Therefore, selfish nodes refuse to forward packets for other nodes in order to save energy which causes the network fault. At the same time, some nodes may be malicious, whose aim is to damage the network. In this paper, we analyze the cooperation stimulation and security in self-organized wireless networks under a game theoretic framework. We first analyze a four node wireless network in which nodes share the channel by relaying for others during its idle periods in order to help the other nodes, each node has to use a part of its available channel capacity. And then, the fault tolerance and security problem is modeled as a non-cooperative game in which each player maximizes its own utility function. The goal of the game is to maximize the utility function in the giving condition in order to get better network efficiency. At last, for characterizing the efficiency of Nash equilibria, we analyze the so called price of anarchy, as the ratio between the objective function at the worst Nash equilibrium and the optimal objective function. Our results show that the players can get the biggest payoff if they obey cooperation strategy.
2017-02-27
Trajanovski, S., Kuipers, F. A., Hayel, Y., Altman, E., Mieghem, P. Van.  2015.  Designing virus-resistant networks: A game-formation approach. 2015 54th IEEE Conference on Decision and Control (CDC). :294–299.

Forming, in a decentralized fashion, an optimal network topology while balancing multiple, possibly conflicting objectives like cost, high performance, security and resiliency to viruses is a challenging endeavor. In this paper, we take a game-formation approach to network design where each player, for instance an autonomous system in the Internet, aims to collectively minimize the cost of installing links, of protecting against viruses, and of assuring connectivity. In the game, minimizing virus risk as well as connectivity costs results in sparse graphs. We show that the Nash Equilibria are trees that, according to the Price of Anarchy (PoA), are close to the global optimum, while the worst-case Nash Equilibrium and the global optimum may significantly differ for small infection rate and link installation cost. Moreover, the types of trees, in both the Nash Equilibria and the optimal solution, depend on the virus infection rate, which provides new insights into how viruses spread: for high infection rate τ, the path graph is the worst- and the star graph is the best-case Nash Equilibrium. However, for small and intermediate values of τ, trees different from the path and star graphs may be optimal.