Biblio
Pedestrian dead reckoning (PDR) is a widely used approach to estimate locations and trajectories. Accessing location-based services with trajectory data can bring convenience to people, but may also raise privacy concerns that need to be addressed. In this paper, a privacy-preserving pedestrian dead reckoning framework is proposed to protect a user’s trajectory privacy based on differential privacy. We introduce two metrics to quantify trajectory privacy and data utility. Our proposed privacy-preserving trajectory extraction algorithm consists of three mechanisms for the initial locations, stride lengths and directions. In addition, we design an adversary model based on particle filtering to evaluate the performance and demonstrate the effectiveness of our proposed framework with our collected sensor reading dataset.
We all are very much aware of IoT that is Internet of Things which is emerging technology in today's world. The new and advanced field of technology and inventions make use of IoT for better facility. The Internet of Things (IoT) is a system of interrelated computing devices, mechanical and digital machines, objects, animals or people that are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. Our project is based on IoT and other supporting techniques which can bring out required output. Security issues are everywhere now-a-days which we are trying to deal with by our project. Our security throwbot (a throwable device) will be tossed into a room after activating it and it will capture 360 degree panaromic video from a single IP camera, by using two end connectivity that is, robot end and another is user end, will bring more features to this project. Shape of the robot will be shperical so that problem of retrieving back can be solved. Easy to use and cheap to buy is one of our goal which will be helpful to police and soldiers who get stuck in situations where they have to question oneself before entering to dangerous condition/room. Our project will help them to handle and verify any area before entering by just throwing this robot and getting the sufficient results.
This paper investigates the suitability of employing various measurable features derived from multiple wearable devices (Apple Watch), for the generation of unique authentication and encryption keys related to the user. This technique is termed as ICMetrics. The ICMetrics technology requires identifying the suitable features in an environment for key generation most useful for online services. This paper presents an evaluation of the feasibility of identifying a unique user based on desirable feature set and activity data collected over short and long term and explores how the number of samples being factored into the ICMetrics system affects uniqueness of the key.
Embedded and mobile devices forming part of the Internet-of-Things (IoT) need new authentication technologies and techniques. This requirement is due to the increase in effort and time attackers will use to compromise a device, often remote, based on the possibility of a significant monetary return. This paper proposes exploiting a device's accelerometers in-built functionality to implement multi-factor authentication. An experimental embedded system designed to emulate a typical mobile device is used to implement the ideas and investigated as proof-of-concept.
Authentication of smartphone users is important because a lot of sensitive data is stored in the smartphone and the smartphone is also used to access various cloud data and services. However, smartphones are easily stolen or co-opted by an attacker. Beyond the initial login, it is highly desirable to re-authenticate end-users who are continuing to access security-critical services and data. Hence, this paper proposes a novel authentication system for implicit, continuous authentication of the smartphone user based on behavioral characteristics, by leveraging the sensors already ubiquitously built into smartphones. We propose novel context-based authentication models to differentiate the legitimate smartphone owner versus other users. We systematically show how to achieve high authentication accuracy with different design alternatives in sensor and feature selection, machine learning techniques, context detection and multiple devices. Our system can achieve excellent authentication performance with 98.1% accuracy with negligible system overhead and less than 2.4% battery consumption.
Smartwatches, with motion sensors, are becoming a common utility for users. With the increasing popularity of practical wearable computers, and in particular smartwatches, the security risks linked with sensors on board these devices have yet to be fully explored. Recent research literature has demonstrated the capability of using a smartphone's own accelerometer and gyroscope to infer tap locations; this paper expands on this work to demonstrate a method for inferring smartphone PINs through the analysis of smartwatch motion sensors. This study determines the feasibility and accuracy of inferring user keystrokes on a smartphone through a smartwatch worn by the user. Specifically, we show that with malware accessing only the smartwatch's motion sensors, it is possible to recognize user activity and specific numeric keypad entries. In a controlled scenario, we achieve results no less than 41% and up to 92% accurate for PIN prediction within 5 guesses.
This paper describes a study that investigates tilt-gesture depth on a Bluetooth handheld music controller for activating and deactivating music loops. Making use of a Wii Remote's 3-axis ADXL330 accelerometer, a Max patch was programmed to receive, handle, and store incoming accelerometer data. Each loop corresponded to the front, back, left and right tilt-gesture direction, with each gesture motion triggering a loop 'On' or 'Off' depending on its playback status. The study comprised 40 undergraduate students interacting with the prototype controller for a duration of 5 minutes per person. Each participant performed three full cycles beginning with the front gesture direction and moving clockwise. This corresponded to a total of 24 trigger motions per participant. Raw data associated with tilt-gesture motion depth was scaled, analyzed and graphed. Results show significant differences between each gesture direction in terms of tilt-gesture depth, as well as issues with noise for left/right gesture motion due to dependency on Roll and Yaw values. Front and Left tilt-gesture depths displayed significantly higher threshold levels compared to the Back and Right axes. Front and Left tilt-gesture thresholds therefore allow the device to easily differentiate between intentional sample triggering and general device handling, while this is more difficult for Back and Left directions. Future work will include finding an alternative method for evaluating intentional tilt-gesture triggering on the Back and Left axes, as well as utilizing two 2-axis accelerometers to garner clean data from the Left and Right axes.