Biblio
T138 combat cyber crimes, electronic evidence have played an increasing role, but in judicial practice the electronic evidence were not highly applied because of the natural contradiction between the epistemic uncertainty of electronic evidence and the principle of discretionary evidence of judge in the court. in this paper, we put forward a layer-built method to analyze the relevancy of electronic evidence, and discussed their analytical process combined with the case study. The initial practice shows the model is feasible and has a consulting value in analyzing the relevancy of electronic evidence.
The initiative to protect against future cyber crimes requires a collaborative effort from all types of agencies spanning industry, academia, federal institutions, and military agencies. Therefore, a Cybersecurity Information Exchange (CYBEX) framework is required to facilitate breach/patch related information sharing among the participants (firms) to combat cyber attacks. In this paper, we formulate a non-cooperative cybersecurity information sharing game that can guide: (i) the firms (players)1 to independently decide whether to “participate in CYBEX and share” or not; (ii) the CYBEX framework to utilize the participation cost dynamically as incentive (to attract firms toward self-enforced sharing) and as a charge (to increase revenue). We analyze the game from an evolutionary game-theoretic strategy and determine the conditions under which the players' self-enforced evolutionary stability can be achieved. We present a distributed learning heuristic to attain the evolutionary stable strategy (ESS) under various conditions. We also show how CYBEX can wisely vary its pricing for participation to increase sharing as well as its own revenue, eventually evolving toward a win-win situation.