Biblio
Fuzzing is a simple yet effective approach to discover software bugs utilizing randomly generated inputs. However, it is limited by coverage and cannot find bugs hidden in deep execution paths of the program because the randomly generated inputs fail complex sanity checks, e.g., checks on magic values, checksums, or hashes. To improve coverage, existing approaches rely on imprecise heuristics or complex input mutation techniques (e.g., symbolic execution or taint analysis) to bypass sanity checks. Our novel method tackles coverage from a different angle: by removing sanity checks in the target program. T-Fuzz leverages a coverage-guided fuzzer to generate inputs. Whenever the fuzzer can no longer trigger new code paths, a light-weight, dynamic tracing based technique detects the input checks that the fuzzer-generated inputs fail. These checks are then removed from the target program. Fuzzing then continues on the transformed program, allowing the code protected by the removed checks to be triggered and potential bugs discovered. Fuzzing transformed programs to find bugs poses two challenges: (1) removal of checks leads to over-approximation and false positives, and (2) even for true bugs, the crashing input on the transformed program may not trigger the bug in the original program. As an auxiliary post-processing step, T-Fuzz leverages a symbolic execution-based approach to filter out false positives and reproduce true bugs in the original program. By transforming the program as well as mutating the input, T-Fuzz covers more code and finds more true bugs than any existing technique. We have evaluated T-Fuzz on the DARPA Cyber Grand Challenge dataset, LAVA-M dataset and 4 real-world programs (pngfix, tiffinfo, magick and pdftohtml). For the CGC dataset, T-Fuzz finds bugs in 166 binaries, Driller in 121, and AFL in 105. In addition, found 3 new bugs in previously-fuzzed programs and libraries.
Modern static bug finding tools are complex. They typically consist of hundreds of thousands of lines of code, and most of them are wedded to one language (or even one compiler). This complexity makes the systems hard to understand, hard to debug, and hard to retarget to new languages, thereby dramatically limiting their scope. This paper reduces checking system complexity by addressing a fundamental assumption, the assumption that checkers must depend on a full-blown language specification and compiler front end. Instead, our program checkers are based on drastically incomplete language grammars ("micro-grammars") that describe only portions of a language relevant to a checker. As a result, our implementation is tiny-roughly 2500 lines of code, about two orders of magnitude smaller than a typical system. We hope that this dramatic increase in simplicity will allow people to use more checkers on more systems in more languages. We implement our approach in μchex, a language-agnostic framework for writing static bug checkers. We use it to build micro-grammar based checkers for six languages (C, the C preprocessor, C++, Java, JavaScript, and Dart) and find over 700 errors in real-world projects.