Biblio
The rapid growth of artificial intelligence has contributed a lot to the technology world. As the traditional algorithms failed to meet the human needs in real time, Machine learning and deep learning algorithms have gained great success in different applications such as classification systems, recommendation systems, pattern recognition etc. Emotion plays a vital role in determining the thoughts, behaviour and feeling of a human. An emotion recognition system can be built by utilizing the benefits of deep learning and different applications such as feedback analysis, face unlocking etc. can be implemented with good accuracy. The main focus of this work is to create a Deep Convolutional Neural Network (DCNN) model that classifies 5 different human facial emotions. The model is trained, tested and validated using the manually collected image dataset.
Machine learning algorithms have reached mainstream status and are widely deployed in many applications. The accuracy of such algorithms depends significantly on the size of the underlying training dataset; in reality a small or medium sized organization often does not have enough data to train a reasonably accurate model. For such organizations, a realistic solution is to train machine learning models based on a joint dataset (which is a union of the individual ones). Unfortunately, privacy concerns prevent them from straightforwardly doing so. While a number of privacy-preserving solutions exist for collaborating organizations to securely aggregate the parameters in the process of training the models, we are not aware of any work that provides a rational framework for the participants to precisely balance the privacy loss and accuracy gain in their collaboration. In this paper, we model the collaborative training process as a two-player game where each player aims to achieve higher accuracy while preserving the privacy of its own dataset. We introduce the notion of Price of Privacy, a novel approach for measuring the impact of privacy protection on the accuracy in the proposed framework. Furthermore, we develop a game-theoretical model for different player types, and then either find or prove the existence of a Nash Equilibrium with regard to the strength of privacy protection for each player.
We will demonstrate a conversational products recommendation agent. This system shows how we combine research in personalized recommendation systems with research in dialogue systems to build a virtual sales agent. Based on new deep learning technologies we developed, the virtual agent is capable of learning how to interact with users, how to answer user questions, what is the next question to ask, and what to recommend when chatting with a human user. Normally a descent conversational agent for a particular domain requires tens of thousands of hand labeled conversational data or hand written rules. This is a major barrier when launching a conversation agent for a new domain. We will explore and demonstrate the effectiveness of the learning solution even when there is no hand written rules or hand labeled training data.
The shift from the host-centric to the information-centric paradigm results in many benefits including native security, enhanced mobility, and scalability. The corresponding information-centric networking (ICN), also presents several important challenges, such as closest replica routing, client privacy, and client preference collection. The majority of these challenges have received the research community’s attention. However, no mechanisms have been proposed for the challenge of effective client preferences collection. In the era of big data analytics and recommender systems customer preferences are essential for providers such as Amazon and Netflix. However, with content served from in-network caches, the ICN paradigm indirectly undermines the gathering of these essential individualized preferences. In this paper, we discuss the requirements for client preference collections and present potential mechanisms that may be used for achieving it successfully.
The shift from the host-centric to the information-centric paradigm results in many benefits including native security, enhanced mobility, and scalability. The corresponding information-centric networking (ICN), also presents several important challenges, such as closest replica routing, client privacy, and client preference collection. The majority of these challenges have received the research community’s attention. However, no mechanisms have been proposed for the challenge of effective client preferences collection. In the era of big data analytics and recommender systems customer preferences are essential for providers such as Amazon and Netflix. However, with content served from in-network caches, the ICN paradigm indirectly undermines the gathering of these essential individualized preferences. In this paper, we discuss the requirements for client preference collections and present potential mechanisms that may be used for achieving it successfully.