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2022-05-03
Wang, Tingting, Zhao, Xufeng, Lv, Qiujian, Hu, Bo, Sun, Degang.  2021.  Density Weighted Diversity Based Query Strategy for Active Learning. 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD). :156—161.

Deep learning has made remarkable achievements in various domains. Active learning, which aims to reduce the budget for training a machine-learning model, is especially useful for the Deep learning tasks with the demand of a large number of labeled samples. Unfortunately, our empirical study finds that many of the active learning heuristics are not effective when applied to Deep learning models in batch settings. To tackle these limitations, we propose a density weighted diversity based query strategy (DWDS), which makes use of the geometry of the samples. Within a limited labeling budget, DWDS enhances model performance by querying labels for the new training samples with the maximum informativeness and representativeness. Furthermore, we propose a beam-search based method to obtain a good approximation to the optimum of such samples. Our experiments show that DWDS outperforms existing algorithms in Deep learning tasks.

2021-03-22
Jeong, S., Kang, S., Yang, J.-S..  2020.  PAIR: Pin-aligned In-DRAM ECC architecture using expandability of Reed-Solomon code. 2020 57th ACM/IEEE Design Automation Conference (DAC). :1–6.
The computation speed of computer systems is getting faster and the memory has been enhanced in performance and density through process scaling. However, due to the process scaling, DRAMs are recently suffering from numerous inherent faults. DRAM vendors suggest In-DRAM Error Correcting Code (IECC) to cope with the unreliable operation. However, the conventional IECC schemes have concerns about miscorrection and performance degradation. This paper proposes a pin-aligned In-DRAM ECC architecture using the expandability of a Reed-Solomon code (PAIR), that aligns ECC codewords with DQ pin lines (data passage of DRAM). PAIR is specialized in managing widely distributed inherent faults without the performance degradation, and its correction capability is sufficient to correct burst errors as well. The experimental results analyzed with the latest DRAM model show that the proposed architecture achieves up to 106 times higher reliability than XED with 14% performance improvement, and 10 times higher reliability than DUO with a similar performance, on average.
2018-02-06
Iyer, Jagathshree, Polys, Nicholas F., Arsenault, Lance.  2017.  Text Density and Display Bandwidth: Evaluating Scalability by Model and Experiment. Proceedings of the 22Nd International Conference on 3D Web Technology. :12:1–12:7.

The applications of 3D Virtual Environments are taking giant leaps with more sophisticated 3D user interfaces and immersive technologies. Interactive 3D and Virtual Reality platforms present a great opportunity for data analytics and can represent large amounts of data to help humans in decision making and insight. For any of the above to be effective, it is essential to understand the characteristics of these interfaces in displaying different types of content. Text is an essential and widespread content and legibility acts as an important criterion to determine the style, size and quantity of the text to be displayed. This study evaluates the maximum amount of text per visual angle, that is, the maximum density of text that will be legible in a virtual environment displayed on different platforms. We used Extensible 3D (X3D) to provide the portable (cross-platform) stimuli. The results presented here are based on a user study conducted in DeepSix (a tiled LCD display with 5750×2400 resolution) and the Hypercube (an immersive CAVE-style active stereo projection system with three walls and floor at 2560×2560 pixels active stereo per wall). We found that more legible text can be displayed on an immersive projection due to its larger Field of Regard; in the immersive case, stereo versus monoscopic rendering did not have a significant effect on legibility.