Visible to the public Biblio

Filters: Keyword is social interactions  [Clear All Filters]
2023-06-02
Nikoletos, Sotirios, Raftopoulou, Paraskevi.  2022.  Employing social network analysis to dark web communities. 2022 IEEE International Conference on Cyber Security and Resilience (CSR). :311—316.

Deep web refers to sites that cannot be found by search engines and makes up the 96% of the digital world. The dark web is the part of the deep web that can only be accessed through specialised tools and anonymity networks. To avoid monitoring and control, communities that seek for anonymization are moving to the dark web. In this work, we scrape five dark web forums and construct five graphs to model user connections. These networks are then studied and compared using data mining techniques and social network analysis tools; for each community we identify the key actors, we study the social connections and interactions, we observe the small world effect, and we highlight the type of discussions among the users. Our results indicate that only a small subset of users are influential, while the rapid dissemination of information and resources between users may affect behaviours and formulate ideas for future members.

2021-01-15
Pete, I., Hughes, J., Chua, Y. T., Bada, M..  2020.  A Social Network Analysis and Comparison of Six Dark Web Forums. 2020 IEEE European Symposium on Security and Privacy Workshops (EuroS PW). :484—493.

With increasing monitoring and regulation by platforms, communities with criminal interests are moving to the dark web, which hosts content ranging from whistle-blowing and privacy, to drugs, terrorism, and hacking. Using post discussion data from six dark web forums we construct six interaction graphs and use social network analysis tools to study these underground communities. We observe the structure of each network to highlight structural patterns and identify nodes of importance through network centrality analysis. Our findings suggest that in the majority of the forums some members are highly connected and form hubs, while most members have a lower number of connections. When examining the posting activities of central nodes we found that most of the central nodes post in sub-forums with broader topics, such as general discussions and tutorials. These members play different roles in the different forums, and within each forum we identified diverse user profiles.

2020-02-10
Hoey, Jesse, Sheikhbahaee, Zahra, MacKinnon, Neil J..  2019.  Deliberative and Affective Reasoning: a Bayesian Dual-Process Model. 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW). :388–394.
The presence of artificial agents in human social networks is growing. From chatbots to robots, human experience in the developed world is moving towards a socio-technical system in which agents can be technological or biological, with increasingly blurred distinctions between. Given that emotion is a key element of human interaction, enabling artificial agents with the ability to reason about affect is a key stepping stone towards a future in which technological agents and humans can work together. This paper presents work on building intelligent computational agents that integrate both emotion and cognition. These agents are grounded in the well-established social-psychological Bayesian Affect Control Theory (BayesAct). The core idea of BayesAct is that humans are motivated in their social interactions by affective alignment: they strive for their social experiences to be coherent at a deep, emotional level with their sense of identity and general world views as constructed through culturally shared symbols. This affective alignment creates cohesive bonds between group members, and is instrumental for collaborations to solidify as relational group commitments. BayesAct agents are motivated in their social interactions by a combination of affective alignment and decision theoretic reasoning, trading the two off as a function of the uncertainty or unpredictability of the situation. This paper provides a high-level view of dual process theories and advances BayesAct as a plausible, computationally tractable model based in social-psychological and sociological theory.
Carneiro, Lucas R., Delgado, Carla A.D.M., da Silva, João C.P..  2019.  Social Analysis of Game Agents: How Trust and Reputation can Improve Player Experience. 2019 8th Brazilian Conference on Intelligent Systems (BRACIS). :485–490.
Video games normally use Artificial Intelligence techniques to improve Non-Player Character (NPC) behavior, creating a more realistic experience for their players. However, rational behavior in general does not consider social interactions between player and bots. Because of that, a new framework for NPCs was proposed, which uses a social bias to mix the default strategy of finding the best possible plays to win with a analysis to decide if other players should be categorized as allies or foes. Trust and reputation models were used together to implement this demeanor. In this paper we discuss an implementation of this framework inside the game Settlers of Catan. New NPC agents are created to this implementation. We also analyze the results obtained from simulations among agents and players to conclude how the use of trust and reputation in NPCs can create a better gaming experience.