Biblio
The rapid development of mobile networks has revolutionized the way of accessing the Internet. The exponential growth of mobile subscribers, devices and various applications frequently brings about excessive traffic in mobile networks. The demand for higher data rates, lower latency and seamless handover further drive the demand for the improved mobile network design. However, traditional methods can no longer offer cost-efficient solutions for better user quality of experience with fast time-to-market. Recent work adopts SDN in LTE core networks to meet the requirement. In these software defined LTE core networks, scalability and security become important design issues that must be considered seriously. In this paper, we propose a scalable channel security scheme for the software defined LTE core network. It applies the VxLAN for scalable tunnel establishment and MACsec for security enhancement. According to our evaluation, the proposed scheme not only enhances the security of the channel communication between different network components, but also improves the flexibility and scalability of the core network with little performance penalty. Moreover, it can also shed light on the design of the next generation cellular network.
In this paper, we discuss the digital forensic procedure and techniques for analyzing the local artifacts from four popular Instant Messaging applications in Android. As part of our findings, the user chat messages details and contacts were investigated for each application. By using two smartphones with different brands and the latest Android operating systems as experimental objects, we conducted digital investigations in a forensically sound manner. We summarize our findings regarding the different Instant Messaging chat modes and the corresponding encryption status of artifacts for each of the four applications. Our findings can be helpful to many mobile forensic investigations. Additionally, these findings may present values to Android system developers, Android mobile app developers, mobile security researchers as well as mobile users.
SMS (Short Messaging Service) is a text messaging service for mobile users to exchange short text messages. It is also widely used to provide SMS-powered services (e.g., mobile banking). With the rapid deployment of all-IP 4G mobile networks, the underlying technology of SMS evolves from the legacy circuit-switched network to the IMS (IP Multimedia Subsystem) system over packet-switched network. In this work, we study the insecurity of the IMS-based SMS. We uncover its security vulnerabilities and exploit them to devise four SMS attacks: silent SMS abuse, SMS spoofing, SMS client DoS, and SMS spamming. We further discover that those SMS threats can propagate towards SMS-powered services, thereby leading to three malicious attacks: social network account hijacking, unauthorized donation, and unauthorized subscription. Our analysis reveals that the problems stem from the loose security regulations among mobile phones, carrier networks, and SMS-powered services. We finally propose remedies to the identified security issues.
This last decade has witnessed a wide adoption of connected mobile devices able to capture the context of their owners from embedded sensors (GPS, Wi-Fi, Bluetooth, accelerometers). The advent of mobile and pervasive computing has enabled rich social and contextual applications, but the use of such technologies raises severe privacy issues and challenges. The privacy threats come from diverse adversaries, ranging from curious service providers and other users of the same service to eavesdroppers and curious applications running on the device. The information that can be collected from mobile device owners includes their locations, their social relationships, and their current activity. All of this, once analyzed and combined together through inference, can be very telling about the users' private lives. In this talk, we will describe privacy threats in mobile and pervasive networks. We will also show how to quantify the privacy of the users of such networks and explain how information on co-location can be taken into account. We will describe the role that privacy enhancing technologies (PETs) can play and describe some of them. We will also explain how to prevent apps from sifting too many personal data under Android. We will conclude by mentioning the privacy and security challenges raised by the quantified self and digital medicine
User uses smartphones for web surfing and browsing data. Many smartphones are embedded with inbuilt location aware system called GPS [Global Positioning System]. Using GPS user have to register and share his all private information to the LBS server. LBS is nothing but Location Based Service. Simply user sends the query to the LBS server. Then what is happening the LBS server gives a private information regarding particular user location. There will be a possibility to misuse this information so using mobile crowd method hides user location from LBS server and avoid sharing of privacy information with server. Our solution does not required to change the LBS server architecture.
Applications such as fleet management and logistics, emergency response, public security and surveillance or mobile workforce management use geo-positioning and mobile networks as means of enabling real-time monitoring, communication and collaboration among a possibly large set of mobile nodes. The majority of those systems require real-time tracking of mobile nodes (e.g. vehicles, people or mobile robots), reliable communication to/from the nodes, as well as group communication among the mobile nodes. In this paper we describe a distributed middleware with focus on management of context-defined groups of mobile nodes, and group communication with large sets of nodes. We also present a prototype Fleet Tracking and Management system based on our middleware, give an example of how context-specific group communication can enhance the node's mutual awareness, and show initial performance results that indicate small overhead and latency of the group communication and management.
A botnet in mobile networks is a collection of compromised nodes due to mobile malware, which are able to perform coordinated attacks. Different from Internet botnets, mobile botnets do not need to propagate using centralized infrastructures, but can keep compromising vulnerable nodes in close proximity and evolving organically via data forwarding. Such a distributed mechanism relies heavily on node mobility as well as wireless links, therefore breaks down the underlying premise in existing epidemic modeling for Internet botnets. In this paper, we adopt a stochastic approach to study the evolution and impact of mobile botnets. We find that node mobility can be a trigger to botnet propagation storms: the average size (i.e., number of compromised nodes) of a botnet increases quadratically over time if the mobility range that each node can reach exceeds a threshold; otherwise, the botnet can only contaminate a limited number of nodes with average size always bounded above. This also reveals that mobile botnets can propagate at the fastest rate of quadratic growth in size, which is substantially slower than the exponential growth of Internet botnets. To measure the denial-of-service impact of a mobile botnet, we define a new metric, called last chipper time, which is the last time that service requests, even partially, can still be processed on time as the botnet keeps propagating and launching attacks. The last chipper time is identified to decrease at most on the order of 1/√B, where B is the network bandwidth. This result reveals that although increasing network bandwidth can help with mobile services; at the same time, it can indeed escalate the risk for services being disrupted by mobile botnets.
Mobile users access location services from a location based server. While doing so, the user's privacy is at risk. The server has access to all details about the user. Example the recently visited places, the type of information he accesses. We have presented synergetic technique to safeguard location privacy of users accessing location-based services via mobile devices. Mobile devices have a capability to form ad-hoc networks to hide a user's identity and position. The user who requires the service is the query originator and who requests the service on behalf of query originator is the query sender. The query originator selects the query sender with equal probability which leads to anonymity in the network. The location revealed to the location service provider is a rectangle instead of exact co-ordinate. In this paper we have simulated the mobile network and shown the results for cloaking area sizes and performance against the variation in the density of users.
User authentication is an important security mechanism that allows mobile users to be granted access to roaming service offered by the foreign agent with assistance of the home agent in mobile networks. While security-related issues have been well studied, how to preserve user privacy in this type of protocols still remains an open problem. In this paper, we revisit the privacy-preserving two-factor authentication scheme presented by Li et al. at WCNC 2013. We show that, despite being armed with a formal security proof, this scheme actually cannot achieve the claimed feature of user anonymity and is insecure against offline password guessing attacks, and thus, it is not recommended for practical applications. Then, we figure out how to fix these identified drawbacks, and suggest an enhanced scheme with better security and reasonable efficiency. Further, we conjecture that under the non-tamper-resistant assumption of the smart cards, only symmetric-key techniques are intrinsically insufficient to attain user anonymity.