Biblio
In this paper, the layer choices of the image style transfer method using the VGG-19 neural network are studied. The VGG-19 network is used to extract the feature maps which have their implicit meaning as a learning basis. If the layers for stylistic learning are not suitably chosen, the quality of style transferred image may not look good. After making experiments, it can be observed that the color information is concentrated on lower layers from conv1-1 to conv2-2, and texture information is concentrated on the middle layers from conv3-1 to conv4-4. As to the higher layers from conv5-1 to conv5-4, they seem to be able to depict image content well. Based on these observations, the methods of color transfer, texture transfer and style transfer are presented and make comparisons with conventional methods.
Neural Style Transfer based on convolutional neural networks has produced visually appealing results for image and video data in the recent years where e.g. the content of a photo and the style of a painting are merged to a novel piece of digital art. In practical engineering development, we utilize 3D objects as standard for optimizing digital shapes. Since these objects can be represented as binary 3D voxel representation, we propose to extend the Neural Style Transfer method to 3D geometries in analogy to 2D pixel representations. In a series of experiments, we first evaluate traditional Neural Style Transfer on 2D binary monochromatic images. We show that this method produces reasonable results on binary images lacking color information and even improve them by introducing a standardized Gram matrix based loss function for style. For an application of Neural Style Transfer on 3D voxel primitives, we trained several classifier networks demonstrating the importance of a meaningful convolutional network architecture. The standardization of the Gram matrix again strongly contributes to visually improved, less noisy results. We conclude that Neural Style Transfer extended by a standardization of the Gram matrix is a promising approach for generating novel 3D voxelized objects and expect future improvements with increasing graphics memory availability for finer object resolutions.