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Intellectual Property Management in Serious Games. 2018 IEEE Biennial Congress of Argentina (ARGENCON). :1—5.
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2018. The aim of this work is to perform an analysis on Technology Transfer strategies for the development of Serious Games at Public National Universities. The results can be extrapolated to other research topics and institutions. First of all, the University role as a producer of knowledge is studied, and possible scenarios for Technology Transfer to third-parties are considered. Moreover, the actors involved in the research and development processes and their corresponding Intellectual Property rights on the Research Results are identified and analysed. Finally, an Intellectual Property Rights protection analysis is undertaken to the different components of a Serious Game type of product, through the modalities of invention patents, utility models, industrial models and designs, brands and author rights. The work concludes that public universities are best fitted as knowledge factories, and the most promising scenario in Technology Transfer is that universities manage their Intellectual Property Rights and licence them to third-party institutions to handle commercialization, while keeping favorable conditions to finance subsequent research and ensuring that products derived from Research Results will be reachable by the society.