Visible to the public Biblio

Filters: Keyword is Pervasive networking  [Clear All Filters]
2021-03-04
Carrozzo, G., Siddiqui, M. S., Betzler, A., Bonnet, J., Perez, G. M., Ramos, A., Subramanya, T..  2020.  AI-driven Zero-touch Operations, Security and Trust in Multi-operator 5G Networks: a Conceptual Architecture. 2020 European Conference on Networks and Communications (EuCNC). :254—258.
The 5G network solutions currently standardised and deployed do not yet enable the full potential of pervasive networking and computing envisioned in 5G initial visions: network services and slices with different QoS profiles do not span multiple operators; security, trust and automation is limited. The evolution of 5G towards a truly production-level stage needs to heavily rely on automated end-to-end network operations, use of distributed Artificial Intelligence (AI) for cognitive network orchestration and management and minimal manual interventions (zero-touch automation). All these elements are key to implement highly pervasive network infrastructures. Moreover, Distributed Ledger Technologies (DLT) can be adopted to implement distributed security and trust through Smart Contracts among multiple non-trusted parties. In this paper, we propose an initial concept of a zero-touch security and trust architecture for ubiquitous computing and connectivity in 5G networks. Our architecture aims at cross-domain security & trust orchestration mechanisms by coupling DLTs with AI-driven operations and service lifecycle automation in multi-tenant and multi-stakeholder environments. Three representative use cases are identified through which we will validate the work which will be validated in the test facilities at 5GBarcelona and 5TONIC/Madrid.
2020-08-28
Ferreira, P.M.F.M., Orvalho, J.M., Boavida, F..  2005.  Large Scale Mobile and Pervasive Augmented Reality Games. EUROCON 2005 - The International Conference on "Computer as a Tool". 2:1775—1778.
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. To our knowledge, there is no specialized network middleware solution for large-scale mobile and pervasive augmented reality games. We present a work that focus on the creation of such network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In, this context, mechanisms are being studied, proposed and evaluated to deal with issues such as scalability, multimedia data heterogeneity, data distribution and replication, consistency, security, geospatial location and orientation, mobility, quality of service, management of networks and services, discovery, ad-hoc networking and dynamic configuration