Biblio
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Business Continuity & Disaster Recovery A simulation game for holistic cyber security education. 2022 IEEE Global Engineering Education Conference (EDUCON). :1296—1302.
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2022. At the end of the IT Security degree program a simulation game is conducted to repeat and consolidate the core skills of a Bachelor’s graduate. The focus is not on teaching content, but on the application of already learned skills. The scenario shows the students the risks of a completely networked world, which has come to a complete standstill due to a catastrophe. The participants occupy in groups the predefined companies, which are assigned with the reconstruction of the communication infrastructure (the internet). This paper describes the preparation, technical and organizational implementation of the. Also, the most important conclusions drawn by the authors.
Bridging the Gap: Adapting a Security Education Platform to a New Audience. 2021 IEEE Global Engineering Education Conference (EDUCON). :153—159.
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2021. The current supply of a highly specialized cyber security professionals cannot meet the demands for societies seeking digitization. To close the skill gap, there is a need for introducing students in higher education to cyber security, and to combine theoretical knowledge with practical skills. This paper presents how the cyber security training platform Haaukins, initially developed to increase interest and knowledge of cyber security among high school students, was further developed to support the need for training in higher education. Based on the differences between the existing and new target audiences, a set of design principles were derived which shaped the technical adjustments required to provide a suitable platform - mainly related to dynamic tooling, centralized access to exercises, and scalability of the platform to support courses running over longer periods of time. The implementation of these adjustments has led to a series of teaching sessions in various institutions of higher education, demonstrating the viability for Haaukins for the new target audience.
Look Inside: Understanding Thermal Flux Through Augmented Reality. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). :170—171.
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2018. The transition from high school to university is an exciting time for students including many new challenges. Particularly in the field of science, technology, engineering, and mathematics, the university dropout rate may reach up to 40%. The studies of physics rely on many abstract concepts and quantities that are not directly visible like energy or heat. We developed a mixed reality application for education, which augments the thermal conduction of metal by overlaying a representation of temperature as false-color visualization directly onto the object. This real-time augmentation avoids attention split and overcomes the perception gap by amplifying the human eye. Augmented and Virtual Reality environments allow students to perform experiments that were impossible to conduct for security or financial reasons. With the application, we try to foster a deeper understanding of the learning material and higher engagement during the studies.