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2020-09-04
Sadkhan, Sattar B., Reda, Dhilal M..  2018.  Best Strategies of Choosing Crypto-System’s Key for Cryptographer and Attacker Based on Game Theory. 2018 Al-Mansour International Conference on New Trends in Computing, Communication, and Information Technology (NTCCIT). :1—6.
One of the most important strength features of crypto-system's is the key space. As a result, whenever the system has more key space, it will be more resistant to attack. The weakest type of attack on the key space is Brute Force attack, which tests all the keys on the ciphertext in order to get the plaintext. But there are several strategies that can be considered by the attacker and cryptographer related to the selection of the right key with the lowest cost (time). Game theory is a mathematical theory that draws the best strategies for most problems. This research propose a new evaluation method which is employing game theory to draw best strategies for both players (cryptographer & attacker).
2020-08-07
Pawlick, Jeffrey, Nguyen, Thi Thu Hang, Colbert, Edward, Zhu, Quanyan.  2019.  Optimal Timing in Dynamic and Robust Attacker Engagement During Advanced Persistent Threats. 2019 International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks (WiOPT). :1—8.
Advanced persistent threats (APTs) are stealthy attacks which make use of social engineering and deception to give adversaries insider access to networked systems. Against APTs, active defense technologies aim to create and exploit information asymmetry for defenders. In this paper, we study a scenario in which a powerful defender uses honeynets for active defense in order to observe an attacker who has penetrated the network. Rather than immediately eject the attacker, the defender may elect to gather information. We introduce an undiscounted, infinite-horizon Markov decision process on a continuous state space in order to model the defender's problem. We find a threshold of information that the defender should gather about the attacker before ejecting him. Then we study the robustness of this policy using a Stackelberg game. Finally, we simulate the policy for a conceptual network. Our results provide a quantitative foundation for studying optimal timing for attacker engagement in network defense.
2020-07-30
Zapirain, Esteban Aitor, Maris Massa, Stella.  2018.  Intellectual Property Management in Serious Games. 2018 IEEE Biennial Congress of Argentina (ARGENCON). :1—5.
The aim of this work is to perform an analysis on Technology Transfer strategies for the development of Serious Games at Public National Universities. The results can be extrapolated to other research topics and institutions. First of all, the University role as a producer of knowledge is studied, and possible scenarios for Technology Transfer to third-parties are considered. Moreover, the actors involved in the research and development processes and their corresponding Intellectual Property rights on the Research Results are identified and analysed. Finally, an Intellectual Property Rights protection analysis is undertaken to the different components of a Serious Game type of product, through the modalities of invention patents, utility models, industrial models and designs, brands and author rights. The work concludes that public universities are best fitted as knowledge factories, and the most promising scenario in Technology Transfer is that universities manage their Intellectual Property Rights and licence them to third-party institutions to handle commercialization, while keeping favorable conditions to finance subsequent research and ensuring that products derived from Research Results will be reachable by the society.
2020-07-27
Xu, Shuiling, Ji, Xinsheng, Liu, Wenyan.  2019.  Enhancing the Reliability of NFV with Heterogeneous Backup. 2019 IEEE 3rd Information Technology, Networking, Electronic and Automation Control Conference (ITNEC). :923–927.
Virtual network function provides tenant with flexible and scalable end-to-end service chaining in the cloud computing and data center environments. However, comparing with traditional hardware network devices, the uncertainty caused by software and virtualization of Network Function Virtualization expands the attack surface, making the network node vulnerable to a certain types of attacks. The existing approaches for solving the problem of reliability are able to reduce the impact of failure of physical devices, but pay little attention to the attack scenario, which could be persistent and covert. In this paper, a heterogeneous backup strategy is brought up, enhancing the intrusion tolerance of NFV SFC by dynamically switching the VNF executor. The validity of the method is verified by simulation and game theory analysis.
2020-07-24
CUI, A-jun, Fu, Jia-yu, Wang, Wei, Zhang, Hua-feng.  2019.  Construction of Network Active Security Threat Model Based on Offensive and Defensive Differential Game. 2019 12th International Conference on Intelligent Computation Technology and Automation (ICICTA). :289—294.
Aiming at the shortcomings of the traditional network active security threat model that cannot continuously control the threat process, a network active security threat model based on offensive and defensive differential game is constructed. The attack and defense differential game theory is used to define the parameters of the network active security threat model, on this basis, the network security target is determined, the network active security threat is identified by the attack defense differential equation, and finally the network active security threat is quantitatively evaluated, thus construction of network active security threat model based on offensive and defensive differential game is completed. The experimental results show that compared with the traditional network active security threat model, the proposed model is more feasible in the attack and defense control of the network active security threat process, and can achieve the ideal application effect.
Chernov, Denis, Sychugov, Alexey.  2019.  Development of a Mathematical Model of Threat to Information Security of Automated Process Control Systems. 2019 International Russian Automation Conference (RusAutoCon). :1—5.
The authors carry out the analysis of the process of modeling threats to information security of automated process control systems. Basic principles of security threats model formation are considered. The approach to protection of automated process control systems based on the Shtakelberg game in a strategic form was modeled. An abstract mathematical model of information security threats to automated process control systems was developed. A formalized representation of a threat model is described, taking into account an intruder's potential. Presentation of the process of applying the described threat model in the form of a continuous Deming-Shewhart cycle is proposed.
Li, Qi, Ma, Jianfeng, Xiong, Jinbo, Zhang, Tao, Liu, Ximeng.  2013.  Fully Secure Decentralized Key-Policy Attribute-Based Encryption. 2013 5th International Conference on Intelligent Networking and Collaborative Systems. :220—225.

In previous multi-authority key-policy attribute-based Encryption (KP-ABE) schemes, either a super power central authority (CA) exists, or multiple attribute authorities (AAs) must collaborate in initializing the system. In addition, those schemes are proved security in the selective model. In this paper, we propose a new fully secure decentralized KP-ABE scheme, where no CA exists and there is no cooperation between any AAs. To become an AA, a participant needs to create and publish its public parameters. All the user's private keys will be linked with his unique global identifier (GID). The proposed scheme supports any monotonic access structure which can be expressed by a linear secret sharing scheme (LSSS). We prove the full security of our scheme in the standard model. Our scheme is also secure against at most F-1 AAs corruption, where F is the number of AAs in the system. The efficiency of our scheme is almost as well as that of the underlying fully secure single-authority KP-ABE system.

Si, Xiaolin, Wang, Pengpian, Zhang, Liwu.  2013.  KP-ABE Based Verifiable Cloud Access Control Scheme. 2013 12th IEEE International Conference on Trust, Security and Privacy in Computing and Communications. :34—41.

With the rapid development of mobile internet, mobile devices are requiring more complex authorization policy to ensure an secure access control on mobile data. However mobiles have limited resources (computing, storage, etc.) and are not suitable to execute complex operations. Cloud computing is an increasingly popular paradigm for accessing powerful computing resources. Intuitively we can solve that problem by moving the complex access control process to the cloud and implement a fine-grained access control relying on the powerful cloud. However the cloud computation may not be trusted, a crucial problem is how to verify the correctness of such computations. In this paper, we proposed a public verifiable cloud access control scheme based on Parno's public verifiable computation protocol. For the first time, we proposed the conception and concrete construction of verifiable cloud access control. Specifically, we firstly design a user private key revocable Key Policy Attribute Based Encryption (KP-ABE) scheme with non-monotonic access structure, which can be combined with the XACML policy perfectly. Secondly we convert the XACML policy into the access structure of KP-ABE. Finally we construct a security provable public verifiable cloud access control scheme based on the KP-ABE scheme we designed.

2020-07-20
Liu, Zechao, Wang, Xuan, Cui, Lei, Jiang, Zoe L., Zhang, Chunkai.  2017.  White-box traceable dynamic attribute based encryption. 2017 International Conference on Security, Pattern Analysis, and Cybernetics (SPAC). :526–530.
Ciphertext policy attribute-based encryption (CP-ABE) is a promising technology that offers fine-grained access control over encrypted data. In a CP-ABE scheme, any user can decrypt the ciphertext using his secret key if his attributes satisfy the access policy embedded in the ciphertext. Since the same ciphertext can be decrypted by multiple users with their own keys, the malicious users may intentionally leak their decryption keys for financial profits. So how to trace the malicious users becomes an important issue in a CP-ABE scheme. In addition, from the practical point of view, users may leave the system due to resignation or dismissal. So user revocation is another hot issue that should be solved. In this paper, we propose a practical CP-ABE scheme. On the one hand, our scheme has the properties of traceability and large universe. On the other hand, our scheme can solve the dynamic issue of user revocation. The proposed scheme is proved selectively secure in the standard model.
Nguyen, Lan K., Tringe, Joseph W., Bosler, Clayton, Brunnenmeyer, David.  2019.  An Algorithmic Approach to Highly Resilient SATCOM. MILCOM 2019 - 2019 IEEE Military Communications Conference (MILCOM). :89–94.

This paper proposes a generic SATCOM control loop in a generic multivector structure to facilitate predictive analysis for achieving resiliency under time varying circumstances. The control loop provides strategies and actions in the context of game theory to optimize the resources for SATCOM networks. Details of the theoretic game and resources optimization approaches are discussed in the paper.

2020-07-16
Guirguis, Mina, Tahsini, Alireza, Siddique, Khan, Novoa, Clara, Moore, Justin, Julien, Christine, Dunstatter, Noah.  2018.  BLOC: A Game-Theoretic Approach to Orchestrate CPS against Cyber Attacks. 2018 IEEE Conference on Communications and Network Security (CNS). :1—9.

Securing Cyber-Physical Systems (CPS) against cyber-attacks is challenging due to the wide range of possible attacks - from stealthy ones that seek to manipulate/drop/delay control and measurement signals to malware that infects host machines that control the physical process. This has prompted the research community to address this problem through developing targeted methods that protect and check the run-time operation of the CPS. Since protecting signals and checking for errors result in performance penalties, they must be performed within the delay bounds dictated by the control loop. Due to the large number of potential checks that can be performed, coupled with various degrees of their effectiveness to detect a wide range of attacks, strategic assignment of these checks in the control loop is a critical endeavor. To that end, this paper presents a coherent runtime framework - which we coin BLOC - for orchestrating the CPS with check blocks to secure them against cyber attacks. BLOC capitalizes on game theoretical techniques to enable the defender to find an optimal randomized use of check blocks to secure the CPS while respecting the control-loop constraints. We develop a Stackelberg game model for stateless blocks and a Markov game model for stateful ones and derive optimal policies that minimize the worst-case damage from rational adversaries. We validate our models through extensive simulations as well as a real implementation for a HVAC system.

2020-07-06
Lakhno, Valeriy, Kasatkin, Dmytro, Blozva, Andriy.  2019.  Modeling Cyber Security of Information Systems Smart City Based on the Theory of Games and Markov Processes. 2019 IEEE International Scientific-Practical Conference Problems of Infocommunications, Science and Technology (PIC S T). :497–501.
The article considers some aspects of modeling information security circuits for information and communication systems used in Smart City. As a basic research paradigm, the postulates of game theory and mathematical dependencies based on Markov processes were used. Thus, it is possible to sufficiently substantively describe the procedure for selecting rational variants of cyber security systems used to protect information technologies in Smart City. At the same time, using the model proposed by us, we can calculate the probability of cyber threats for the Smart City systems, as well as the cybernetic risks of diverse threats. Further, on the basis of the described indicators, rational contour options are chosen to protect the information systems used in Smart City.
2020-07-03
Soper, Braden C..  2019.  A Cyber-Nuclear Deterrence Game. 2019 57th Annual Allerton Conference on Communication, Control, and Computing (Allerton). :470—479.

The reliability of nuclear command, control and communications has long been identified as a critical component of the strategic stability among nuclear states. Advances in offensive cyber weaponry have the potential to negatively impact this reliability, threatening strategic stability. In this paper we present a game theoretic model of preemptive cyber attacks against nuclear command, control and communications. The model is a modification of the classic two-player game of Chicken, a standard game theoretic model for nuclear brinksmanship. We fully characterize equilibria in both the complete information game and two distinct two-sided incomplete information games. We show that when both players have advanced cyber capabilities conflict is more likely in equilibrium, regardless of information structure. On the other hand, when at most one player has advanced cyber capabilities, strategic stability depends on the information structure. Under complete information, asymmetric cyber capabilities have a stabilizing effect in which the player with strong cyber has the resolve to stand firm in equilibrium. Under incomplete information, asymmetric cyber capabilities can have both stabilizing and destabilizing effects depending on prior beliefs over opponent cyber capabilities.

2020-06-26
Wang, Manxi, Liu, Bingjie, Xu, Haitao.  2019.  Resource Allocation for Threat Defense in Cyber-security IoT system. 2019 28th Wireless and Optical Communications Conference (WOCC). :1—3.
In this paper, we design a model for resource allocation in IoT system considering the cyber security, to achieve optimal resource allocation when defend the attack and threat. The resource allocation problem is constructed as a dynamic game, where the threat level is the state and the defend cost is the objective function. Open loop solution and feedback solutions are both given to the defender as the optimal control variables under different solutions situations. The optimal allocated resource and the optimal threat level for the defender is simulated through the numerical simulations.
2020-06-08
Sahabandu, Dinuka, Moothedath, Shana, Bushnell, Linda, Poovendran, Radha, Aller, Joey, Lee, Wenke, Clark, Andrew.  2019.  A Game Theoretic Approach for Dynamic Information Flow Tracking with Conditional Branching. 2019 American Control Conference (ACC). :2289–2296.
In this paper, we study system security against Advanced Persistent Threats (APTs). APTs are stealthy and persistent but APTs interact with system and introduce information flows in the system as data-flow and control-flow commands. Dynamic Information Flow Tracking (DIFT) is a promising detection mechanism against APTs which taints suspicious input sources in the system and performs online security analysis when a tainted information is used in unauthorized manner. Our objective in this paper is to model DIFT that handle data-flow and conditional branches in the program that arise from control-flow commands. We use game theoretic framework and provide the first analytical model of DIFT with data-flow and conditional-branch tracking. Our game model which is an undiscounted infinite-horizon stochastic game captures the interaction between APTs and DIFT and the notion of conditional branching. We prove that the best response of the APT is a maximal reachability probability problem and provide a polynomial-time algorithm to find the best response by solving a linear optimization problem. We formulate the best response of the defense as a linear optimization problem and show that an optimal solution to the linear program returns a deterministic optimal policy for the defense. Since finding Nash equilibrium for infinite-horizon undiscounted stochastic games is computationally difficult, we present a nonlinear programming based polynomial-time algorithm to find an E-Nash equilibrium. Finally, we perform experimental analysis of our algorithm on real-world data for NetRecon attack augmented with conditional branching.
He, Fei, Chandrasekar, Santhosh, Rao, Nageswara S. V., Ma, Chris Y. T..  2019.  Effects of Interdependencies on Game-Theoretic Defense of Cyber-Physical Infrastructures. 2019 22th International Conference on Information Fusion (FUSION). :1–8.
Resilience and security of infrastructures depend not only on their constituent systems but also on interdependencies among them. This paper studies how these interdependencies in infrastructures affect the defense effort needed to counter external attacks, by formulating a simultaneous game between a service provider (i.e., defender) and an attacker. Effects of interdependencies in three basic topological structures, namely, bus, star and ring, are considered and compared in terms of the game-theoretic defense strategy. Results show that in a star topology, the attacker's and defender's pure strategies at Nash Equilibrium (NE) are sensitive to interdependency levels whereas in a bus structure, the interdependencies show little impact on both defender's and attacker's pure strategies. The sensitivity estimates of defense and attack strategies at NE with respect to target valuation and unit cost are also presented. The results provide insights into infrastructure design and resource allocation for reinforcement of constituent systems.
Hu, Qin, Wang, Shengling, Cheng, Xiuzhen.  2019.  A Game Theoretic Analysis on Block Withholding Attacks Using the Zero-Determinant Strategy. 2019 IEEE/ACM 27th International Symposium on Quality of Service (IWQoS). :1–10.
In Bitcoin's incentive system that supports open mining pools, block withholding attacks incur huge security threats. In this paper, we investigate the mutual attacks among pools as this determines the macroscopic utility of the whole distributed system. Existing studies on pools' interactive attacks usually employ the conventional game theory, where the strategies of the players are considered pure and equal, neglecting the existence of powerful strategies and the corresponding favorable game results. In this study, we take advantage of the Zero-Determinant (ZD) strategy to analyze the block withholding attack between any two pools, where the ZD adopter has the unilateral control on the expected payoffs of its opponent and itself. In this case, we are faced with the following questions: who can adopt the ZD strategy? individually or simultaneously? what can the ZD player achieve? In order to answer these questions, we derive the conditions under which two pools can individually or simultaneously employ the ZD strategy and demonstrate the effectiveness. To the best of our knowledge, we are the first to use the ZD strategy to analyze the block withholding attack among pools.
van den Berg, Eric, Robertson, Seth.  2019.  Game-Theoretic Planning to Counter DDoS in NEMESIS. MILCOM 2019 - 2019 IEEE Military Communications Conference (MILCOM). :1–6.
NEMESIS provides powerful and cost-effective defenses against extreme Distributed Denial of Service (DDos) attacks through a number of network maneuvers. However, selection of which maneuvers to deploy when and with what parameters requires great care to achieve optimal outcomes in the face of overwhelming attack. Analytical wargaming allows game theoretic optimal Courses of Action (COA) to be created real-time during live operations, orders of magnitude faster than packet-level simulation and with equivalent outcomes to even expert human hand-crafted COAs.
Pirani, Mohammad, Nekouei, Ehsan, Sandberg, Henrik, Johansson, Karl Henrik.  2019.  A Game-theoretic Framework for Security-aware Sensor Placement Problem in Networked Control Systems. 2019 American Control Conference (ACC). :114–119.
This paper studies the sensor placement problem in a networked control system for improving its security against cyber-physical attacks. The problem is formulated as a zero-sum game between an attacker and a detector. The attacker's decision is to select f nodes of the network to attack whereas the detector's decision is to place f sensors to detect the presence of the attack signals. In our formulation, the attacker minimizes its visibility, defined as the system L2 gain from the attack signals to the deployed sensors' outputs, and the detector maximizes the visibility of the attack signals. The equilibrium strategy of the game determines the optimal locations of the sensors. The existence of Nash equilibrium for the attacker-detector game is studied when the underlying connectivity graph is a directed or an undirected tree. When the game does not admit a Nash equilibrium, it is shown that the Stackelberg equilibrium of the game, with the detector as the game leader, can be computed efficiently. Our results show that, under the optimal sensor placement strategy, an undirected topology provides a higher security level for a networked control system compared with its corresponding directed topology.
Zhu, Ziming.  2019.  Game theoretic framework for cyber-physical system security incorporating bounded rationality. 2019 International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob). :360–365.

This paper presents a novel game theoretic attack-defence decision making framework for cyber-physical system (CPS) security. Game theory is a powerful tool to analyse the interaction between the attacker and the defender in such scenarios. In the formulation of games, participants are usually assumed to be rational. They will always choose the action to pursuit maximum payoff according to the knowledge of the strategic situation they are in. However, in reality the capacity of rationality is often bounded by the level of intelligence, computational resources and the amount of available information. This paper formulates the concept of bounded rationality into the decision making process, in order to optimise the defender's strategy considering that the defender and the attacker have incomplete information of each other and limited computational capacity. Under the proposed framework, the defender can often benefit from deviating from the minimax Nash Equilibrium strategy, the theoretically expected outcome of rational game playing. Numerical results are presented and discussed in order to demonstrate the proposed technique.

2020-06-04
Cao, Lizhou, Peng, Chao, Hansberger, Jeffery T..  2019.  A Large Curved Display System in Virtual Reality for Immersive Data Interaction. 2019 IEEE Games, Entertainment, Media Conference (GEM). :1—4.

This work presents the design and implementation of a large curved display system in a virtual reality (VR) environment that supports visualization of 2D datasets (e.g., images, buttons and text). By using this system, users are allowed to interact with data in front of a wide field of view and gain a high level of perceived immersion. We exhibit two use cases of this system, including (1) a virtual image wall as the display component of a 3D user interface, and (2) an inventory interface for a VR-based educational game. The use cases demonstrate capability and flexibility of curved displays in supporting varied purposes of data interaction within virtual environments.

2020-04-10
Baral, Gitanjali, Arachchilage, Nalin Asanka Gamagedara.  2019.  Building Confidence not to be Phished Through a Gamified Approach: Conceptualising User's Self-Efficacy in Phishing Threat Avoidance Behaviour. 2019 Cybersecurity and Cyberforensics Conference (CCC). :102—110.

Phishing attacks are prevalent and humans are central to this online identity theft attack, which aims to steal victims' sensitive and personal information such as username, password, and online banking details. There are many antiphishing tools developed to thwart against phishing attacks. Since humans are the weakest link in phishing, it is important to educate them to detect and avoid phishing attacks. One can argue self-efficacy is one of the most important determinants of individual's motivation in phishing threat avoidance behaviour, which has co-relation with knowledge. The proposed research endeavours on the user's self-efficacy in order to enhance the individual's phishing threat avoidance behaviour through their motivation. Using social cognitive theory, we explored that various knowledge attributes such as observational (vicarious) knowledge, heuristic knowledge and structural knowledge contributes immensely towards the individual's self-efficacy to enhance phishing threat prevention behaviour. A theoretical framework is then developed depicting the mechanism that links knowledge attributes, self-efficacy, threat avoidance motivation that leads to users' threat avoidance behaviour. Finally, a gaming prototype is designed incorporating the knowledge elements identified in this research that aimed to enhance individual's self-efficacy in phishing threat avoidance behaviour.

2020-04-03
Kozlov, Aleksandr, Noga, Nikolai.  2019.  The Method of Assessing the Level of Compliance of Divisions of the Complex Network for the Corporate Information Security Policy Indicators. 2019 Twelfth International Conference "Management of large-scale system development" (MLSD). :1—5.

The method of assessment of degree of compliance of divisions of the complex distributed corporate information system to a number of information security indicators is offered. As a result of the methodology implementation a comparative assessment of compliance level of each of the divisions for the corporate information security policy requirements may be given. This assessment may be used for the purpose of further decision-making by the management of the corporation on measures to minimize risks as a result of possible implementation of threats to information security.

2020-03-27
Boehm, Barry, Rosenberg, Doug, Siegel, Neil.  2019.  Critical Quality Factors for Rapid, Scalable, Agile Development. 2019 IEEE 19th International Conference on Software Quality, Reliability and Security Companion (QRS-C). :514–515.

Agile methods frequently have difficulties with qualities, often specifying quality requirements as stories, e.g., "As a user, I need a safe and secure system." Such projects will generally schedule some capability releases followed by safety and security releases, only to discover user-developer misunderstandings and unsecurable agile code, leading to project failure. Very large agile projects also have further difficulties with project velocity and scalability. Examples are trying to use daily standup meetings, 2-week sprints, shared tacit knowledge vs. documents, and dealing with user-developer misunderstandings. At USC, our Parallel Agile, Executable Architecture research project shows some success at mid-scale (50 developers). We also examined several large (hundreds of developers) TRW projects that had succeeded with rapid, high-quality development. The paper elaborates on their common Critical Quality Factors: a concurrent 3-team approach, an empowered Keeper of the Project Vision, and a management approach emphasizing qualities.

2020-03-09
Prabhakar, Kashish, Dutta, Kaushik, Jain, Rachana, Sharma, Mayank, Khatri, Sunil Kumar.  2019.  Securing Virtual Machines on Cloud through Game Theory Approach. 2019 Amity International Conference on Artificial Intelligence (AICAI). :859–863.

With the ever so growing boundaries for security in the cloud, it is necessary to develop ways to prevent from total cloud server failure. In this paper, we try to design a Game Strategy Block that sets up rules for security based on a tower defence game to secure the hypervisor from potential threats. We also try to define a utility function named the Virtual Machine Vitality Measure (VMVM) that could enlighten on the status of the virtual machines on the virtual environment.