Biblio
Recommendation based on heterogeneous information network(HIN) is attracting more and more attention due to its ability to emulate collaborative filtering, content-based filtering, context-aware recommendation and combinations of any of these recommendation semantics. Random walk based methods are usually used to mine the paths, weigh the paths, and compute the closeness or relevance between two nodes in a HIN. A key for the success of these methods is how to properly set the weights of links in a HIN. In existing methods, the weights of links are mostly set heuristically. In this paper, we propose a Bayesian Personalized Ranking(BPR) based machine learning method, called HeteLearn, to learn the weights of links in a HIN. In order to model user preferences for personalized recommendation, we also propose a generalized random walk with restart model on HINs. We evaluate the proposed method in a personalized recommendation task and a tag recommendation task. Experimental results show that our method performs significantly better than both the traditional collaborative filtering and the state-of-the-art HIN-based recommendation methods.
Cover time measures the time (or number of steps) required for a mobile agent to visit each node in a network (graph) at least once. A short cover time is important for search or foraging applications that require mobile agents to quickly inspect or monitor nodes in a network, such as providing situational awareness or security. Speed can be achieved if details about the graph are known or if the agent maintains a history of visited nodes, however, these requirements may not be feasible for agents with limited resources, they are difficult in dynamic graph topologies, and they do not easily scale to large networks. This paper introduces a set-based form of heading (directional bias) that allows an agent to more efficiently explore any connected graph, static or dynamic. When deciding the next node to visit, agents are discouraged from visiting nodes that neighbor both their previous and current locations. Modifying a traditional movement method, e.g., random walk, with this concept encourages an agent to move toward nodes that are less likely to have been previously visited, reducing cover time. Simulation results with grid, scale-free, and minimum distance graphs demonstrate heading can consistently reduce cover time as compared to non-heading movement techniques.