Biblio
The Internet of Things (IoT) holds great potential for productivity, quality control, supply chain efficiencies and overall business operations. However, with this broader connectivity, new vulnerabilities and attack vectors are being introduced, increasing opportunities for systems to be compromised by hackers and targeted attacks. These vulnerabilities pose severe threats to a myriad of IoT applications within areas such as manufacturing, healthcare, power and energy grids, transportation and commercial building management. While embedded OEMs offer technologies, such as hardware Trusted Platform Module (TPM), that deploy strong chain-of-trust and authentication mechanisms, still they struggle to protect against vulnerabilities introduced by vendors and end users, as well as additional threats posed by potential technical vulnerabilities and zero-day attacks. This paper proposes a pro-active policy-based approach, enforcing the principle of least privilege, through hardware Security Policy Engine (SPE) that actively monitors communication of applications and system resources on the system communication bus (ARM AMBA-AXI4). Upon detecting a policy violation, for example, a malicious application accessing protected storage, it counteracts with predefined mitigations to limit the attack. The proposed SPE approach widely complements existing embedded hardware and software security technologies, targeting the mitigation of risks imposed by unknown vulnerabilities of embedded applications and protocols.
Game theory can provide a useful tool to study the security problem in mobile ad hoc networks (MANETs). Most of existing works on applying game theories to security only consider two players in the security game model: an attacker and a defender. While this assumption may be valid for a network with centralized administration, it is not realistic in MANETs, where centralized administration is not available. In this paper, using recent advances in mean field game theory, we propose a novel game theoretic approach with multiple players for security in MANETs. The mean field game theory provides a powerful mathematical tool for problems with a large number of players. The proposed scheme can enable an individual node in MANETs to make strategic security defence decisions without centralized administration. In addition, since security defence mechanisms consume precious system resources (e.g., energy), the proposed scheme considers not only the security requirement of MANETs but also the system resources. Moreover, each node in the proposed scheme only needs to know its own state information and the aggregate effect of the other nodes in the MANET. Therefore, the proposed scheme is a fully distributed scheme. Simulation results are presented to illustrate the effectiveness of the proposed scheme.