Biblio
The current AI revolution provides us with many new, but often very complex algorithmic systems. This complexity does not only limit understanding, but also acceptance of e.g. deep learning methods. In recent years, explainable AI (XAI) has been proposed as a remedy. However, this research is rarely supported by publications on explanations from social sciences. We suggest a bottom-up approach to explanations for (game) AI, by starting from a baseline definition of understandability informed by the concept of limited human working memory. We detail our approach and demonstrate its application to two games from the GVGAI framework. Finally, we discuss our vision of how additional concepts from social sciences can be integrated into our proposed approach and how the results can be generalised.
In the paper a programmable management framework for SDN networks is presented. The concept is in-line with SDN philosophy - it can be programmed from scratch. The implemented management functions can be case dependent. The concept introduces a new node in the SDN architecture, namely the SDN manager. In compliance with the latest trends in network management the approach allows for embedded management of all network nodes and gradual implementation of management functions providing their code lifecycle management as well as the ability to on-the-fly code update. The described concept is a bottom-up approach, which key element is distributed execution environment (PDEE) that is based on well-established technologies like OSGI and FIPA. The described management idea has strong impact on the evolution of the SDN architecture, because the proposed distributed execution environment is a generic one, therefore it can be used not only for the management, but also for distributing of control or application functions.