Distributed Embedded Systems (DES) are rapidly becoming increasingly complex due to requirements on advanced functionality, with increasing amount and heterogeneity of the information that is exchanged. This high complexity imposes major development challenges when non-functional properties must be enforced, such as real-time response and adaptability.
Human motion-capture and computational analysis tools have played a significant role in a variety of product- design and ergonomics settings for over a quarter-century. In moving beyond traditional kinematic (and its dual- static) settings, advances in biomechanics and multibody dynamics have led up to computational analysis tools that can provide significant insights into the functional performance.