Biblio
Complex traffic networks include a number of controlled intersections, and, commonly, multiple districts or municipalities. The result is that the overall traffic control problem is extremely complex computationally. Moreover, given that different municipalities may have distinct, non-aligned, interests, traffic light controller design is inherently decentralized, a consideration that is almost entirely absent from related literature. Both complexity and decentralization have great bearing both on the quality of the traffic network overall, as well as on its security. We consider both of these issues in a dynamic traffic network. First, we propose an effective local search algorithm to efficiently design system-wide control logic for a collection of intersections. Second, we propose a game theoretic (Stackelberg game) model of traffic network security in which an attacker can deploy denial-of-service attacks on sensors, and develop a resilient control algorithm to mitigate such threats. Finally, we propose a game theoretic model of decentralization, and investigate this model both in the context of baseline traffic network design, as well as resilient design accounting for attacks. Our methods are implemented and evaluated using a simple traffic network scenario in SUMO.
Complex traffic networks include a number of controlled intersections, and, commonly, multiple districts or municipalities. The result is that the overall traffic control problem is extremely complex computationally. Moreover, given that different municipalities may have distinct, non-aligned, interests, traffic light controller design is inherently decentralized, a consideration that is almost entirely absent from related literature. Both complexity and decentralization have great bearing both on the quality of the traffic network overall, as well as on its security. We consider both of these issues in a dynamic traffic network. First, we propose an effective local search algorithm to efficiently design system-wide control logic for a collection of intersections. Second, we propose a game theoretic (Stackelberg game) model of traffic network security in which an attacker can deploy denial-of-service attacks on sensors, and develop a resilient control algorithm to mitigate such threats. Finally, we propose a game theoretic model of decentralization, and investigate this model both in the context of baseline traffic network design, as well as resilient design accounting for attacks. Our methods are implemented and evaluated using a simple traffic network scenario in SUMO.
Stackelberg game models of security have received much attention, with a number of approaches for
computing Stackelberg equilibria in games with a single defender protecting a collection of targets. In contrast, multi-defender security games have received significantly less attention, particularly when each defender protects more than a single target. We fill this gap by considering a multi-defender security game, with a focus on theoretical characterizations of equilibria and the price of anarchy. We present the analysis of three models of increasing generality, two in which each defender protects multiple targets. In all models, we find that the defenders often have the incentive to over protect the targets, at times significantly. Additionally, in the simpler models, we find that the price of anarchy is unbounded, linearly increasing both in the number of defenders and the number of targets per defender. Surprisingly, when we consider a more general model, this results obtains only in a “corner” case in the space of parameters; in most cases, however, the price of anarchy converges to a constant when the number of defenders increases.