Biblio
In this work we explore how different cognitive processes af- fected typing patterns through a computer game we call The Typing Game. By manipulating the players’ familiarity with the words in our game through their similarity to dictionary words, and by allowing some players to replay rounds, we found that typing speed improves with familiarity with words, and also with practice, but that these are independent of the number of mistakes that are made when typing. We also found that users who had the opportunity to replay rounds exhibited different typing patterns even before replaying the rounds.
In this paper we describe the JavaScript Interface for Visu- alization of User Interaction (JIVUI): a modular, Web-based, and customizable visualization tool that shows an animation of the trace of a user interaction with a graphical interface, or of predictions made by cognitive models of user interaction. Any combination of gaze, mouse, and keyboard data can be repro- duced within a user-provided interface. Although customiz- able, the tool includes a series of plug-ins to support common visualization tasks, including a timeline of input device events and perceptual and cognitive operators based on the Model Hu- man Processor and TYPIST. We talk about our use of this tool to support hypothesis generation, assumption validation, and to guide our modeling efforts.
This article describes an emerging direction in the intersection between human–computer interaction and cognitive science: the use of cognitive models to give insight into the challenges of cybersecurity (cyber-SA). The article gives a brief overview of work in different areas of cyber-SA where cognitive modeling research plays a role, with regard to direct interaction between end users and computer systems and with regard to the needs of security analysts working behind the scenes. The problem of distinguishing between human users and automated agents (bots) interacting with computer systems is introduced, as well as ongoing efforts toward building Human Subtlety Proofs (HSPs), persistent and unobtrusive windows into human cognition with direct application to cyber-SA. Two computer games are described, proxies to illustrate different ways in which cognitive modeling can potentially contribute to the development of HSPs and similar cyber-SA applications.
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