Biblio

Filters: Author is Bazarova, Natalya N.  [Clear All Filters]
2019-12-16
Sannon, Shruti, Stoll, Brett, DiFranzo, Dominic, Jung, Malte, Bazarova, Natalya N..  2018.  How Personification and Interactivity Influence Stress-Related Disclosures to Conversational Agents. Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing. :285–288.
In this exploratory study, we examine how personification and interactivity may influence people's disclosures around sensitive topics, such as psychological stressors. Participants (N=441) shared a recent stressful experience with one of three agent interfaces: 1) a non-interactive, non-personified survey, 2) an interactive, non-personified chatbot, and 3) an interactive, personified chatbot. We coded these responses to examine how agent type influenced the nature of the stressor disclosed, and the intimacy and amount of disclosure. Participants discussed fewer homelife related stressors, but more finance-related stressors and more chronic stressors overall with the personified chatbot than the other two agents. The personified chatbot was also twice as likely as the other agents to receive disclosures that contained very little detail. We discuss the role played by personification and interactivity in interactions with conversational agents, and implications for design.
2017-06-05
Xu, Bin, Chang, Pamara, Welker, Christopher L., Bazarova, Natalya N., Cosley, Dan.  2016.  Automatic Archiving Versus Default Deletion: What Snapchat Tells Us About Ephemerality in Design. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing. :1662–1675.

Unlike most social media, where automatic archiving of data is the default, Snapchat defaults to ephemerality: deleting content shortly after it is viewed by a receiver. Interviews with 25 Snapchat users show that ephemerality plays a key role in shaping their practices. Along with friend-adding features that facilitate a network of mostly close relations, default deletion affords everyday, mundane talk and reduces self-consciousness while encouraging playful interaction. Further, although receivers can save content through screenshots, senders are notified; this selective saving with notification supports complex information norms that preserve the feel of ephemeral communication while supporting the capture of meaningful content. This dance of giving and taking, sharing and showing, and agency for both senders and receivers provides the basis for a rich design space of mechanisms, levels, and domains for ephemerality.