Biblio
Multiple-object tracking is an important task in automated video surveillance. In this paper, we present a multiple-human-tracking approach that takes the single-frame human detection results as input and associates them to form trajectories while improving the original detection results by making use of reliable temporal information in a closed-loop manner. It works by first forming tracklets, from which reliable temporal information is extracted, and then refining the detection responses inside the tracklets, which also improves the accuracy of tracklets' quantities. After this, local conservative tracklet association is performed and reliable temporal information is propagated across tracklets so that more detection responses can be refined. The global tracklet association is done last to resolve association ambiguities. Experimental results show that the proposed approach improves both the association and detection results. Comparison with several state-of-the-art approaches demonstrates the effectiveness of the proposed approach.
Computing systems today have a large number of security configuration settings that enforce security properties. However, vulnerabilities and incorrect configuration increase the potential for attacks. Provable verification and simulation tools have been introduced to eliminate configuration conflicts and weaknesses, which can increase system robustness against attacks. Most of these tools require special knowledge in formal methods and precise specification for requirements in special languages, in addition to their excessive need for computing resources. Video games have been utilized by researchers to make educational software more attractive and engaging. Publishing these games for crowdsourcing can also stimulate competition between players and increase the game educational value. In this paper we introduce a game interface, called NetMaze, that represents the network configuration verification problem as a video game and allows for attack analysis. We aim to make the security analysis and hardening usable and accurately achievable, using the power of video games and the wisdom of crowdsourcing. Players can easily discover weaknesses in network configuration and investigate new attack scenarios. In addition, the gameplay scenarios can also be used to analyze and learn attack attribution considering human factors. In this paper, we present a provable mapping from the network configuration to 3D game objects.
In interconnected power systems, dynamic model reduction can be applied to generators outside the area of interest (i.e., study area) to reduce the computational cost associated with transient stability studies. This paper presents a method of deriving the reduced dynamic model of the external area based on dynamic response measurements. The method consists of three steps, namely dynamic-feature extraction, attribution, and reconstruction (DEAR). In this method, a feature extraction technique, such as singular value decomposition (SVD), is applied to the measured generator dynamics after a disturbance. Characteristic generators are then identified in the feature attribution step for matching the extracted dynamic features with the highest similarity, forming a suboptimal “basis” of system dynamics. In the reconstruction step, generator state variables such as rotor angles and voltage magnitudes are approximated with a linear combination of the characteristic generators, resulting in a quasi-nonlinear reduced model of the original system. The network model is unchanged in the DEAR method. Tests on several IEEE standard systems show that the proposed method yields better reduction ratio and response errors than the traditional coherency based reduction methods.
Vector space models (VSMs) are mathematically well-defined frameworks that have been widely used in text processing. In these models, high-dimensional, often sparse vectors represent text units. In an application, the similarity of vectors -- and hence the text units that they represent -- is computed by a distance formula. The high dimensionality of vectors, however, is a barrier to the performance of methods that employ VSMs. Consequently, a dimensionality reduction technique is employed to alleviate this problem. This paper introduces a new method, called Random Manhattan Indexing (RMI), for the construction of L1 normed VSMs at reduced dimensionality. RMI combines the construction of a VSM and dimension reduction into an incremental, and thus scalable, procedure. In order to attain its goal, RMI employs the sparse Cauchy random projections.
The home computer user is often said to be the weakest link in computer security. They do not always follow security advice, and they take actions, as in phishing, that compromise themselves. In general, we do not understand why users do not always behave safely, which would seem to be in their best interest. This paper reviews the literature of surveys and studies of factors that influence security decisions for home computer users. We organize the review in four sections: understanding of threats, perceptions of risky behavior, efforts to avoid security breaches and attitudes to security interventions. We find that these studies reveal a lot of reasons why current security measures may not match the needs or abilities of home computer users and suggest future work needed to inform how security is delivered to this user group.
Secure information flow guarantees the secrecy and integrity of data, preventing an attacker from learning secret information (secrecy) or injecting untrusted information (integrity). Covert channels can be used to subvert these security guarantees, for example, timing and termination channels can, either intentionally or inadvertently, violate these guarantees by modifying the timing or termination behavior of a program based on secret or untrusted data. Attacks using these covert channels have been published and are known to work in practiceâ as techniques to prevent non-covert channels are becoming increasingly practical, covert channels are likely to become even more attractive for attackers to exploit. The goal of this paper is to understand the subtleties of timing and termination-sensitive noninterference, explore the space of possible strategies for enforcing noninterference guarantees, and formalize the exact guarantees that these strategies can enforce. As a result of this effort we create a novel strategy that provides stronger security guarantees than existing work, and we clarify claims in existing work about what guarantees can be made.