Visible to the public Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games

TitleDoing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games
Publication TypeConference Paper
Year of Publication2016
AuthorsHu, Gang, Bin Hannan, Nabil, Tearo, Khalid, Bastos, Arthur, Reilly, Derek
Conference NameProceedings of the 2016 ACM Conference on Designing Interactive Systems
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-4503-4031-1
Keywordscognitive challenge, composability, gaming, Human Behavior, immersion, immersive systems, mixed reality, physical challenge, pubcrawl, Resiliency, security
Abstract

We present a study examining the impact of physical and cognitive challenge on reported immersion for a mixed reality game called Beach Pong. Contrary to prior findings for desktop games, we find significantly higher reported immersion among players who engage physically, regardless of their actual game performance. Building a mental map of the real, virtual, and sensed world is a cognitive challenge for novices, and this appears to influence immersion: in our study, participants who actively attended to both physical and virtual game elements reported higher immersion levels than those who attended mainly or exclusively to virtual elements. Without an integrated mental map, in-game cognitive challenges were ignored or offloaded to motor response when possible in order to achieve the minimum required goals of the game. From our results we propose a model of immersion in mixed reality gaming that is useful for designers and researchers in this space.

URLhttps://dl.acm.org/doi/10.1145/2901790.2901864
DOI10.1145/2901790.2901864
Citation Keyhu_doing_2016