Visible to the public Effects of Visual Biofeedback on Competition Performance Using an Immersive Mixed Reality System

TitleEffects of Visual Biofeedback on Competition Performance Using an Immersive Mixed Reality System
Publication TypeConference Paper
Year of Publication2020
AuthorsKennard, M., Zhang, H., Akimoto, Y., Hirokawa, M., Suzuki, K.
Conference Name2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)
Date PublishedOct. 2020
PublisherIEEE
ISBN Number978-1-7281-8526-2
KeywordsBiological control systems, composability, cyber physical systems, Heart rate, Human Behavior, human factors, immersive systems, information visualization, privacy, pubcrawl, Real-time Systems, resilience, Stress, Stress measurement, Team Performance and Training Systems, Training, Virtual and Augmented Reality Systems, visualization
Abstract

This paper investigates the effects of real time visual biofeedback for improving sports performance using a large scale immersive mixed reality system in which users are able to play a simulated game of curling. The users slide custom curling stones across the floor onto a projected target whose size is dictated by the user's stress-related physiological measure; heart rate (HR). The higher HR the player has, the smaller the target will be, and vice-versa. In the experiment participants were asked to compete in three different conditions: baseline, with and without the proposed biofeedback. The results show that when providing a visual representation of the player's HR or "choking" in competition, it helped the player understand their condition and improve competition performance (P-value of 0.0391).

URLhttps://ieeexplore.ieee.org/document/9283022
DOI10.1109/SMC42975.2020.9283022
Citation Keykennard_effects_2020