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2021-02-03
Kennard, M., Zhang, H., Akimoto, Y., Hirokawa, M., Suzuki, K..  2020.  Effects of Visual Biofeedback on Competition Performance Using an Immersive Mixed Reality System. 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC). :3793—3798.

This paper investigates the effects of real time visual biofeedback for improving sports performance using a large scale immersive mixed reality system in which users are able to play a simulated game of curling. The users slide custom curling stones across the floor onto a projected target whose size is dictated by the user’s stress-related physiological measure; heart rate (HR). The higher HR the player has, the smaller the target will be, and vice-versa. In the experiment participants were asked to compete in three different conditions: baseline, with and without the proposed biofeedback. The results show that when providing a visual representation of the player’s HR or "choking" in competition, it helped the player understand their condition and improve competition performance (P-value of 0.0391).