Biblio
This paper presents a learning theory pertinent to dynamic decision making (DDM) called instance-based learning theory (IBLT). IBLT proposes five learning mechanisms in the context of a decision-making process: instance-based knowledge, recognition-based retrieval, adaptive strategies, necessity-based choice, and feedback updates. IBLT suggests in DDM people learn with the accumulation and refinement of instances, containing the decision-making situation, action, and utility of decisions. As decision makers interact with a dynamic task, they recognize a situation according to its similarity to past instances, adapt their judgment strategies from heuristic-based to instance-based, and refine the accumulated knowledge according to feedback on the result of their actions. The IBLT’s learning mechanisms have been implemented in an ACT-R cognitive model. Through a series of experiments, this paper shows how the IBLT’s learning mechanisms closely approximate the relative trend magnitude and performance of human data. Although the cognitive model is bounded within the context of a dynamic task, the IBLT is a general theory of decision making applicable to other dynamic environments.
We examine the tradeoff between privacy and usability of statistical databases. We model a statistical database by an n-bit string d1,..,dn, with a query being a subset q ⊆ [n] to be answered by Σiεqdi. Our main result is a polynomial reconstruction algorithm of data from noisy (perturbed) subset sums. Applying this reconstruction algorithm to statistical databases we show that in order to achieve privacy one has to add perturbation of magnitude (Ω√n). That is, smaller perturbation always results in a strong violation of privacy. We show that this result is tight by exemplifying access algorithms for statistical databases that preserve privacy while adding perturbation of magnitude Õ(√n).For time-T bounded adversaries we demonstrate a privacypreserving access algorithm whose perturbation magnitude is ≈ √T.
Poison message failure is a mechanism that has been responsible for large scale failures in both telecommunications and IP networks. The poison message failure can propagate in the network and cause an unstable network. We apply a machine learning, data mining technique in the network fault management area. We use the k-nearest neighbor method to identity the poison message failure. We also propose a "probabilistic" k-nearest neighbor method which outputs a probability distribution about the poison message. Through extensive simulations, we show that the k-nearest neighbor method is very effective in identifying the responsible message type.
We propose a modification to the framework of Universally Composable (UC) security [3]. Our new notion involves comparing the real protocol execution with an ideal execution involving ideal functionalities (just as in UC-security), but allowing the environment and adversary access to some super-polynomial computational power. We argue the meaningfulness of the new notion, which in particular subsumes many of the traditional notions of security. We generalize the Universal Composition theorem of [3] to the new setting. Then under new computational assumptions, we realize secure multi-party computation (for static adversaries) without a common reference string or any other set-up assumptions, in the new framework. This is known to be impossible under the UC framework.
We propose 10 challenges for making automation components into effective "team players" when they interact with people in significant ways. Our analysis is based on some of the principles of human-centered computing that we have developed individually and jointly over the years, and is adapted from a more comprehensive examination of common ground and coordination.