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Filters: Author is Christopher Kiekintveld  [Clear All Filters]
2019-09-24
Mohammad Sujan Miah, Marcus Gutierrez, Oscar Veliz, Omkar Thakoor, Christopher Kiekintveld.  2019.  Concealing Cyber-Decoys using Two-Sided Feature Deception Games. 10th International Workshop on Optimization in Multi-agent Systems 2019.

An increasingly important tool for securing computer net- works is the use of deceptive decoy objects (e.g., fake hosts, accounts, or files) to detect, confuse, and distract attackers. One of the well-known challenges in using decoys is that it can be difficult to design effective decoys that are hard to distinguish from real objects, especially against sophisticated attackers who may be aware of the use of decoys. A key issue is that both real and decoy objects may have observable features that may give the attacker the ability to distinguish one from the other. However, a defender deploying decoys may be able to modify some features of either the real or decoy objects (at some cost) making the decoys more effective. We present a game-theoretic model of two-sided deception that models this scenario. We present an empirical analysis of this model to show strategies for effectively concealing decoys, as well as some limitations of decoys for cyber security. 

2019-09-12
Omkar Thakoor, Milind Tambe, Phebe Vayanos, Haifeng Xu, Christopher Kiekintveld.  2019.  General-Sum Cyber Deception Games under Partial Attacker Valuation Information. Cais USC.

The rapid increase in cybercrime, causing a reported annual economic loss of $600 billion [20], has prompted a critical need for effective cyber defense. Strategic criminals conduct network reconnaissance prior to executing attacks to avoid detection and establish situational awareness via scanning and fingerprinting tools. Cyber deception attempts to foil these reconnaissance efforts; by disguising network and system attributes, among several other techniques. Cyber Deception Games (CDG) is a game-theoretic model for optimizing strategic deception, and can apply to various deception methods. Recently introduced initial model for CDGs assumes zero-sum payoffs, implying directly conflicting attacker motives, and perfect defender knowledge on attacker preferences. These unrealistic assumptions are fundamental limitations of the initial zero-sum model, which we address by proposing a general-sum model that can also handle uncertainty in the defender’s knowledge.