Biblio
In this work we explore how different cognitive processes affected typing patterns through a computer game we call The Typing Game. By manipulating the players' familiarity with the words in our game through their similarity to dictionary words, and by allowing some players to replay rounds, we found that typing speed improves with familiarity with words, and also with practice, but that these are independent of the number of mistakes that are made when typing. We also found that users who had the opportunity to replay rounds exhibited different typing patterns even before replaying the rounds.
In this work we explore how different cognitive processes affected typing patterns through a computer game we call The Typing Game. By manipulating the players' familiarity with the words in our game through their similarity to dictionary words, and by allowing some players to replay rounds, we found that typing speed improves with familiarity with words, and also with practice, but that these are independent of the number of mistakes that are made when typing. We also found that users who had the opportunity to replay rounds exhibited different typing patterns even before replaying the rounds.