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Construction of immersive scene roaming system of exhibition hall based on virtual reality technology. 2021 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS). :1029–1033.
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2021. On the basis of analyzing the development and application of virtual reality (VR) technology at home and abroad, and combining with the specific situation of the exhibition hall, this paper establishes an immersive scene roaming system of the exhibition hall. The system is completed by virtual scene modeling technology and virtual roaming interactive technology. The former uses modeling software to establish the basic model in the virtual scene, while the latter uses VR software to enable users to control their own roles to run smoothly in the roaming scene. In interactive roaming, this paper optimizes the A* pathfinding algorithm, uses binary heap to process data, and on this basis, further optimizes the pathfinding algorithm, so that when the pathfinding target is an obstacle, the pathfinder can reach the nearest place to the obstacle. Texture mapping technology, LOD technology and other related technologies are adopted in the modeling, thus finally realizing the immersive scene roaming system of the exhibition hall.