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2022-07-13
Diakoumakos, Jason, Chaskos, Evangelos, Kolokotronis, Nicholas, Lepouras, George.  2021.  Cyber-Range Federation and Cyber-Security Games: A Gamification Scoring Model. 2021 IEEE International Conference on Cyber Security and Resilience (CSR). :186—191.
Professional training is essential for organizations to successfully defend their assets against cyber-attacks. Successful detection and prevention of security incidents demands that personnel is not just aware about the potential threats, but its security expertise goes far beyond the necessary background knowledge. To fill-in the gap for competent security professionals, platforms offering realistic training environments and scenarios are designed that are referred to as cyber-ranges. Multiple cyber-ranges listed under a common platform can simulate more complex environments, referred as cyber-range federations. Security education approaches often implement gamification mechanics to increase trainees’ engagement and maximize the outcome of the training process. Scoring is an integral part of a gamification scheme, allowing both the trainee and the trainer to monitor the former’s performance and progress. In this article, a novel scoring model is presented that is designed to be agnostic with respect to the source of information: either a CR or a variety of different CRs being part of a federated environment.