Visible to the public Biblio

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2020-01-02
Wolf, Flynn, Kuber, Ravi, Aviv, Adam J..  2018.  How Do We Talk Ourselves Into These Things? Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. :LBW502:1–LBW502:6.

Biometric authentication offers promise for mobile security, but its adoption can be controversial, both from a usability and security perspective. We describe a preliminary study, comparing recollections of biometric adoption by computer security experts and non-experts collected in semi-structured interviews. Initial decisions and thought processes around biometric adoption were recalled, as well as changes in those views over time. These findings should serve to better inform security education across differing levels of technical experience. Preliminary findings indicate that both user groups were influenced by similar sources of information; however, expert users differed in having more professional requirements affecting choices (e.g., BYOD). Furthermore, experts often added biometric authentication methods opportunistically during device updates, despite describing higher security concern and caution. Non-experts struggled with the setting up fingerprint biometrics, leading to poor adoption. Further interviews are still being conducted.

2017-04-20
Wolf, Flynn.  2016.  Developing a Wearable Tactile Prototype to Support Situational Awareness. Proceedings of the 13th Web for All Conference. :37:1–37:2.

Research towards my dissertation has involved a series of perceptual and accessibility-focused studies concerned with the use of tactile cues for spatial and situational awareness, displayed through head-mounted wearables. These studies were informed by an initial participatory design study of mobile technology multitasking and tactile interaction habits. This research has yielded a number of actionable conclusions regarding the development of tactile interfaces for the head, and endeavors to provide greater insight into the design of advanced tactile alerting for contextual and spatial understanding in assistive applications (e.g. for individuals who are blind or those encountering situational impairments), as well as guidance for developers regarding assessment of interaction between under-utilized sensory modalities and underlying perceptual and cognitive processes.