Biblio
ARtect is an Augmented Reality application developed with Unity 3D, which envisions an educational interactive and immersive tool for architects, designers, researchers, and artists. This digital instrument renders the competency to visualize custom-made 3D models and 2D graphics in interior and exterior environments. The user-friendly interface offers an accurate insight before the materialization of any architectural project, enabling evaluation of the design proposal. This practice could be integrated into learning architectural design process, saving resources of printed drawings, and 3D carton models during several stages of spatial conception.
This paper proposes an improved mesh simplification algorithm based on quadric error metrics (QEM) to efficiently processing the huge data in 3D image processing. This method fully uses geometric information around vertices to avoid model edge from being simplified and to keep details. Meanwhile, the differences between simplified triangular meshes and equilateral triangles are added as weights of errors to decrease the possibilities of narrow triangle and then to avoid the visual mutation. Experiments show that our algorithm has obvious advantages over the time cost, and can better save the visual characteristics of model, which is suitable for solving most image processing, that is, "Real-time interactive" problem.