Biblio
There has been significant interest in studying security games for modeling the interplay of attacks and defenses on various systems involving critical infrastructure, financial system security, political campaigns, and civil safeguarding. However, existing security game models typically either assume additive utility functions, or that the attacker can attack only one target. Such assumptions lead to tractable analysis, but miss key inherent dependencies that exist among different targets in current complex networks. In this paper, we generalize the classical security game models to allow for non-additive utility functions. We also allow attackers to be able to attack multiple targets. We examine such a general security game from a theoretical perspective and provide a unified view. In particular, we show that each security game is equivalent to a combinatorial optimization problem over a set system ε, which consists of defender's pure strategy space. The key technique we use is based on the transformation, projection of a polytope, and the ellipsoid method. This work settles several open questions in security game domain and extends the state-of-the-art of both the polynomial solvable and NP-hard class of the security game.
We study the trade-off between the benefits obtained by communication, vs. the risks due to exposure of the location of the transmitter. To study this problem, we introduce a game between two teams of mobile agents, the P-bots team and the E-bots team. The E-bots attempt to eavesdrop and collect information, while evading the P-bots; the P-bots attempt to prevent this by performing patrol and pursuit. The game models a typical use-case of micro-robots, i.e., their use for (industrial) espionage. We evaluate strategies for both teams, using analysis and simulations.