Biblio
The paper proposes a novel technique of EEG induced Brain-Computer Interface system for user authentication of personal devices. The scheme enables a human user to lock and unlock any personal device using his/her mind generated password. A two stage security verification is employed in the scheme. In the first stage, a 3 × 3 spatial matrix of flickering circles will appear on the screen of which, rows are blinked randomly and user has to mentally select a row which contains his desired circle.P300 is released when the desired row is blinked. Successful selection of row is followed by the selection of a flickering circle in the desired row. Gazing at a particular flickering circle generates SSVEP brain pattern which is decoded to trace the mentally selected circle. User is able to store mentally uttered number in the selected circle, later the number with it's spatial position will serve as the password for the unlocking phase. Here, the user is equipped with a headphone where numbers starting from zero to nine are spelled randomly. Spelled number matching with the mentally uttered number generates auditory P300 in the subject's brain. The particular choice of mentally uttered number is detected by successful detection of auditory P300. A novel weight update algorithm of Recurrent Neural Network (RNN), based on Extended-Kalman Filter and Particle Filter is used here for classifying the brain pattern. The proposed classifier achieves the best classification accuracy of 95.6%, 86.5% and 83.5% for SSVEP, visual P300 and auditory P300 respectively.
The availability of commercial fully immersive virtual reality systems allows the proposal and development of new applications that offer novel ways to visualize and interact with multidimensional neuroimaging data. We propose a system for the visualization and interaction with Magnetic Resonance Imaging (MRI) scans in a fully immersive learning environment in virtual reality. The system extracts the different slices from a DICOM file and presents the slices in a 3D environment where the user can display and rotate the MRI scan, and select the clipping plane in all the possible orientations. The 3D environment includes two parts: 1) a cube that displays the MRI scan in 3D and 2) three panels that include the axial, sagittal, and coronal views, where it is possible to directly access a desired slice. In addition, the environment includes a representation of the brain where it is possible to access and browse directly through the slices with the controller. This application can be used both for educational purposes as an immersive learning tool, and by neuroscience researchers as a more convenient way to browse through an MRI scan to better analyze 3D data.
The recent success of brain-inspired deep neural networks (DNNs) in solving complex, high-level visual tasks has led to rising expectations for their potential to match the human visual system. However, DNNs exhibit idiosyncrasies that suggest their visual representation and processing might be substantially different from human vision. One limitation of DNNs is that they are vulnerable to adversarial examples, input images on which subtle, carefully designed noises are added to fool a machine classifier. The robustness of the human visual system against adversarial examples is potentially of great importance as it could uncover a key mechanistic feature that machine vision is yet to incorporate. In this study, we compare the visual representations of white- and black-box adversarial examples in DNNs and humans by leveraging functional magnetic resonance imaging (fMRI). We find a small but significant difference in representation patterns for different (i.e. white- versus black-box) types of adversarial examples for both humans and DNNs. However, human performance on categorical judgment is not degraded by noise regardless of the type unlike DNN. These results suggest that adversarial examples may be differentially represented in the human visual system, but unable to affect the perceptual experience.
Genetic Algorithms are group of mathematical models in computational science by exciting evolution in AI techniques nowadays. These algorithms preserve critical information by applying data structure with simple chromosome recombination operators by encoding solution to a specific problem. Genetic algorithms they are optimizer, in which range of problems applied to it are quite broad. Genetic Algorithms with its global search includes basic principles like selection, crossover and mutation. Data structures, algorithms and human brain inspiration are found for classification of data and for learning which works using Neural Networks. Artificial Intelligence (AI) it is a field, where so many tasks performed naturally by a human. When AI conventional methods are used in a computer it was proved as a complicated task. Applying Neural Networks techniques will create an internal structure of rules by which a program can learn by examples, to classify different inputs than mining techniques. This paper proposes a phishing websites classifier using improved polynomial neural networks in genetic algorithm.