Visible to the public Biblio

Filters: Keyword is virtual reality environment  [Clear All Filters]
2020-08-28
Knierim, Pascal, Kiss, Francisco, Schmidt, Albrecht.  2018.  Look Inside: Understanding Thermal Flux Through Augmented Reality. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). :170—171.
The transition from high school to university is an exciting time for students including many new challenges. Particularly in the field of science, technology, engineering, and mathematics, the university dropout rate may reach up to 40%. The studies of physics rely on many abstract concepts and quantities that are not directly visible like energy or heat. We developed a mixed reality application for education, which augments the thermal conduction of metal by overlaying a representation of temperature as false-color visualization directly onto the object. This real-time augmentation avoids attention split and overcomes the perception gap by amplifying the human eye. Augmented and Virtual Reality environments allow students to perform experiments that were impossible to conduct for security or financial reasons. With the application, we try to foster a deeper understanding of the learning material and higher engagement during the studies.
2020-06-04
Cao, Lizhou, Peng, Chao, Hansberger, Jeffery T..  2019.  A Large Curved Display System in Virtual Reality for Immersive Data Interaction. 2019 IEEE Games, Entertainment, Media Conference (GEM). :1—4.

This work presents the design and implementation of a large curved display system in a virtual reality (VR) environment that supports visualization of 2D datasets (e.g., images, buttons and text). By using this system, users are allowed to interact with data in front of a wide field of view and gain a high level of perceived immersion. We exhibit two use cases of this system, including (1) a virtual image wall as the display component of a 3D user interface, and (2) an inventory interface for a VR-based educational game. The use cases demonstrate capability and flexibility of curved displays in supporting varied purposes of data interaction within virtual environments.

2018-01-10
Vincur, J., Navrat, P., Polasek, I..  2017.  VR City: Software Analysis in Virtual Reality Environment. 2017 IEEE International Conference on Software Quality, Reliability and Security Companion (QRS-C). :509–516.
This paper presents software visualization tool that utilizes the modified city metaphor to represent software system and related analysis data in virtual reality environment. To better address all three kinds of software aspects we propose a new layouting algorithm that provides a higher level of detail and position the buildings according to the coupling between classes that they represent. Resulting layout allows us to visualize software metrics and source code modifications at the granularity of methods, visualize method invocations involved in program execution and to support the remodularization analysis. To further reduce the cognitive load and increase efficiency of 3D visualization we allow users to observe and interact with our city in immersive virtual reality environment that also provides a source code browsing feature. We demonstrate the use of our approach on two open-source systems.