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2022-08-26
Williams, Adam D., Birch, Gabriel C..  2020.  A Multiplex Complex Systems Model for Engineering Security Systems. 2020 IEEE Systems Security Symposium (SSS). :1–8.
Existing security models are highly linear and fail to capture the rich interactions that occur across security technology, infrastructure, cybersecurity, and human/organizational components. In this work, we will leverage insights from resilience science, complex system theory, and network theory to develop a next-generation security model based on these interactions to address challenges in complex, nonlinear risk environments and against innovative and disruptive technologies. Developing such a model is a key step forward toward a dynamic security paradigm (e.g., shifting from detection to anticipation) and establishing the foundation for designing next-generation physical security systems against evolving threats in uncontrolled or contested operational environments.
2019-02-25
Hai, Wen, Jain, Nisha, Wydra, Andrzej, Thalmann, Nadia Magnenat, Thalmann, Daniel.  2018.  Increasing the Feeling of Social Presence by Incorporating Realistic Interactions in Multi-Party VR. Proceedings of the 31st International Conference on Computer Animation and Social Agents. :7-10.
Behavioral realism and realistic interactions are major criteria for improving social presence in virtual reality environments. We focus on multi-party VR applications where computer agents and avatars interact, share and collaborate with each other using objects. Our formulation employs realistic animations to simulate human-like behavioral motions of computer agents while they interact with avatars to enhance the sense of social presence in the VR environment. We exemplify our proposed model in a VR volleyball game setup. We model specific underlying interactions like gazing, collision detection and miscellaneous reactions (like how to pick a volleyball, how to transfer the ball to server) between computers players and avatars in the VR Volleyball game. We conduct a preliminary user survey to illustrate the significance of inclusion of realistic interactions for improving sense of social presence in a multi-party VR environment.