Visible to the public Increasing the Feeling of Social Presence by Incorporating Realistic Interactions in Multi-Party VR

TitleIncreasing the Feeling of Social Presence by Incorporating Realistic Interactions in Multi-Party VR
Publication TypeConference Paper
Year of Publication2018
AuthorsHai, Wen, Jain, Nisha, Wydra, Andrzej, Thalmann, Nadia Magnenat, Thalmann, Daniel
Conference NameProceedings of the 31st International Conference on Computer Animation and Social Agents
PublisherACM
ISBN Number978-1-4503-6376-1
KeywordsAgent, avatar, Behavior realism, Human Behavior, human factors, Interactions, multiparty, pubcrawl, Scalability, Social Agents, Social presence, VR
AbstractBehavioral realism and realistic interactions are major criteria for improving social presence in virtual reality environments. We focus on multi-party VR applications where computer agents and avatars interact, share and collaborate with each other using objects. Our formulation employs realistic animations to simulate human-like behavioral motions of computer agents while they interact with avatars to enhance the sense of social presence in the VR environment. We exemplify our proposed model in a VR volleyball game setup. We model specific underlying interactions like gazing, collision detection and miscellaneous reactions (like how to pick a volleyball, how to transfer the ball to server) between computers players and avatars in the VR Volleyball game. We conduct a preliminary user survey to illustrate the significance of inclusion of realistic interactions for improving sense of social presence in a multi-party VR environment.
DOI10.1145/3205326.3205345
Citation Keyhai_increasing_2018