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2020-07-03
Soper, Braden C..  2019.  A Cyber-Nuclear Deterrence Game. 2019 57th Annual Allerton Conference on Communication, Control, and Computing (Allerton). :470—479.

The reliability of nuclear command, control and communications has long been identified as a critical component of the strategic stability among nuclear states. Advances in offensive cyber weaponry have the potential to negatively impact this reliability, threatening strategic stability. In this paper we present a game theoretic model of preemptive cyber attacks against nuclear command, control and communications. The model is a modification of the classic two-player game of Chicken, a standard game theoretic model for nuclear brinksmanship. We fully characterize equilibria in both the complete information game and two distinct two-sided incomplete information games. We show that when both players have advanced cyber capabilities conflict is more likely in equilibrium, regardless of information structure. On the other hand, when at most one player has advanced cyber capabilities, strategic stability depends on the information structure. Under complete information, asymmetric cyber capabilities have a stabilizing effect in which the player with strong cyber has the resolve to stand firm in equilibrium. Under incomplete information, asymmetric cyber capabilities can have both stabilizing and destabilizing effects depending on prior beliefs over opponent cyber capabilities.

2019-12-18
Brantly, Aaron F..  2018.  The cyber deterrence problem. 2018 10th International Conference on Cyber Conflict (CyCon). :31–54.
What is the role of deterrence in an age where adept hackers can credibly hold strategic assets at risk? Do conventional frameworks of deterrence maintain their applicability and meaning against state actors in cyberspace? Is it possible to demonstrate credibility with either in-domain or cross-domain signaling or is cyberspace fundamentally ill-suited to the application of deterrence frameworks? Building on concepts from both rational deterrence theory and cognitive theories of deterrence this work attempts to leverage relevant examples from both within and beyond cyberspace to examine applicability of deterrence in the digital age and for digital tools in an effort to shift the conversation from Atoms to Bits and Bytes.