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2018-12-10
Abuzainab, N., Saad, W..  2018.  Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems. IEEE Internet of Things Journal. 5:378–390.

In this paper, the problem of network connectivity is studied for an adversarial Internet of Battlefield Things (IoBT) system in which an attacker aims at disrupting the connectivity of the network by choosing to compromise one of the IoBT nodes at each time epoch. To counter such attacks, an IoBT defender attempts to reestablish the IoBT connectivity by either deploying new IoBT nodes or by changing the roles of existing nodes. This problem is formulated as a dynamic multistage Stackelberg connectivity game that extends classical connectivity games and that explicitly takes into account the characteristics and requirements of the IoBT network. In particular, the defender's payoff captures the IoBT latency as well as the sum of weights of disconnected nodes at each stage of the game. Due to the dependence of the attacker's and defender's actions at each stage of the game on the network state, the feedback Stackelberg solution [feedback Stackelberg equilibrium (FSE)] is used to solve the IoBT connectivity game. Then, sufficient conditions under which the IoBT system will remain connected, when the FSE solution is used, are determined analytically. Numerical results show that the expected number of disconnected sensors, when the FSE solution is used, decreases up to 46% compared to a baseline scenario in which a Stackelberg game with no feedback is used, and up to 43% compared to a baseline equal probability policy.

2015-05-01
El Masri, A., Sardouk, A., Khoukhi, L., Merghem-Boulahia, L., Gaiti, D..  2014.  Multimedia Support in Wireless Mesh Networks Using Interval Type-2 Fuzzy Logic System. New Technologies, Mobility and Security (NTMS), 2014 6th International Conference on. :1-5.

Wireless mesh networks (WMNs) are attracting more and more real time applications. This kind of applications is constrained in terms of Quality of Service (QoS). Existing works in this area are mostly designed for mobile ad hoc networks, which, unlike WMNs, are mainly sensitive to energy and mobility. However, WMNs have their specific characteristics (e.g. static routers and heavy traffic load), which require dedicated QoS protocols. This paper proposes a novel traffic regulation scheme for multimedia support in WMNs. The proposed scheme aims to regulate the traffic sending rate according to the network state, based on the buffer evolution at mesh routers and on the priority of each traffic type. By monitoring the buffer evolution at mesh routers, our scheme is able to predict possible congestion, or QoS violation, early enough before their occurrence; each flow is then regulated according to its priority and to its QoS requirements. The idea behind the proposed scheme is to maintain lightly loaded buffers in order to minimize the queuing delays, as well as, to avoid congestion. Moreover, the regulation process is made smoothly in order to ensure the continuity of real time and interactive services. We use the interval type-2 fuzzy logic system (IT2 FLS), known by its adequacy to uncertain environments, to make suitable regulation decisions. The performance of our scheme is proved through extensive simulations in different network and traffic load scales.