Biblio
Fog computing is a new computing paradigm that utilizes numerous mutually cooperating terminal devices or network edge devices to provide computing, storage, and communication services. Fog computing extends cloud computing services to the edge of the network, making up for the deficiencies of cloud computing in terms of location awareness, mobility support and latency. However, fog nodes are not active enough to perform tasks, and fog nodes recruited by cloud service providers cannot provide stable and continuous resources, which limits the development of fog computing. In the process of cloud service providers using the resources in the fog nodes to provide services to users, the cloud service providers and fog nodes are selfish and committed to maximizing their own payoffs. This situation makes it easy for the fog node to work negatively during the execution of the task. Limited by the low quality of resource provided by fog nodes, the payoff of cloud service providers has been severely affected. In response to this problem, an appropriate incentive mechanism needs to be established in the fog computing environment to solve the core problems faced by both cloud service providers and fog nodes in maximizing their respective utility, in order to achieve the incentive effect. Therefore, this paper proposes an incentive model based on repeated game, and designs a trigger strategy with credible threats, and obtains the conditions for incentive consistency. Under this condition, the fog node will be forced by the deterrence of the trigger strategy to voluntarily choose the strategy of actively executing the task, so as to avoid the loss of subsequent rewards when it is found to perform the task passively. Then, using evolutionary game theory to analyze the stability of the trigger strategy, it proves the dynamic validity of the incentive consistency condition.
Traditional power grid security schemes are being replaced by highly advanced and efficient smart security schemes due to the advancement in grid structure and inclusion of cyber control and monitoring tools. Smart attackers create physical, cyber, or cyber-physical attacks to gain the access of the power system and manipulate/override system status, measurements and commands. In this paper, we formulate the environment for the attacker-defender interaction in the smart power grid. We provide a strategic analysis of the attacker-defender strategic interaction using a game theoretic approach. We apply repeated game to formulate the problem, implement it in the power system, and investigate for optimal strategic behavior in terms of mixed strategies of the players. In order to define the utility or cost function for the game payoffs calculation, generation power is used. Attack-defense budget is also incorporated with the attacker-defender repeated game to reflect a more realistic scenario. The proposed game model is validated using IEEE 39 bus benchmark system. A comparison between the proposed game model and the all monitoring model is provided to validate the observations.