Biblio
Advancements in the AI field unfold tremendous opportunities for society. Simultaneously, it becomes increasingly important to address emerging ramifications. Thereby, the focus is often set on ethical and safe design forestalling unintentional failures. However, cybersecurity-oriented approaches to AI safety additionally consider instantiations of intentional malice – including unethical malevolent AI design. Recently, an analogous emphasis on malicious actors has been expressed regarding security and safety for virtual reality (VR). In this vein, while the intersection of AI and VR (AIVR) offers a wide array of beneficial cross-fertilization possibilities, it is responsible to anticipate future malicious AIVR design from the onset on given the potential socio-psycho-technological impacts. For a simplified illustration, this paper analyzes the conceivable use case of Generative AI (here deepfake techniques) utilized for disinformation in immersive journalism. In our view, defenses against such future AIVR safety risks related to falsehood in immersive settings should be transdisciplinarily conceived from an immersive co-creation stance. As a first step, we motivate a cybersecurity-oriented procedure to generate defenses via immersive design fictions. Overall, there may be no panacea but updatable transdisciplinary tools including AIVR itself could be used to incrementally defend against malicious actors in AIVR.
Research in combating misinformation reports many negative results: facts may not change minds, especially if they come from sources that are not trusted. Individuals can disregard and justify lies told by trusted sources. This problem is made even worse by social recommendation algorithms which help amplify conspiracy theories and information confirming one's own biases due to companies' efforts to optimize for clicks and watch time over individuals' own values and public good. As a result, more nuanced voices and facts are drowned out by a continuous erosion of trust in better information sources. Most misinformation mitigation techniques assume that discrediting, filtering, or demoting low veracity information will help news consumers make better information decisions. However, these negative results indicate that some news consumers, particularly extreme or conspiracy news consumers will not be helped. We argue that, given this background, technology solutions to combating misinformation should not simply seek facts or discredit bad news sources, but instead use more subtle nudges towards better information consumption. Repeated exposure to such nudges can help promote trust in better information sources and also improve societal outcomes in the long run. In this article, we will talk about technological solutions that can help us in developing such an approach, and introduce one such model called Trust Nudging.