Visible to the public Biblio

Filters: Keyword is natural interaction  [Clear All Filters]
2020-08-03
Zarazaga, Pablo Pérez, B¨ackström, Tom, Sigg, Stephan.  2019.  Robust and Responsive Acoustic Pairing of Devices Using Decorrelating Time-Frequency Modelling. 2019 27th European Signal Processing Conference (EUSIPCO). :1–5.
Voice user interfaces have increased in popularity, as they enable natural interaction with different applications using one's voice. To improve their usability and audio quality, several devices could interact to provide a unified voice user interface. However, with devices cooperating and sharing voice-related information, user privacy may be at risk. Therefore, access management rules that preserve user privacy are important. State-of-the-art methods for acoustic pairing of devices provide fingerprinting based on the time-frequency representation of the acoustic signal and error-correction. We propose to use such acoustic fingerprinting to authorise devices which are acoustically close. We aim to obtain fingerprints of ambient audio adapted to the requirements of voice user interfaces. Our experiments show that the responsiveness and robustness is improved by combining overlapping windows and decorrelating transforms.
2020-06-04
Almeida, L., Lopes, E., Yalçinkaya, B., Martins, R., Lopes, A., Menezes, P., Pires, G..  2019.  Towards natural interaction in immersive reality with a cyber-glove. 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). :2653—2658.

Over the past few years, virtual and mixed reality systems have evolved significantly yielding high immersive experiences. Most of the metaphors used for interaction with the virtual environment do not provide the same meaningful feedback, to which the users are used to in the real world. This paper proposes a cyber-glove to improve the immersive sensation and the degree of embodiment in virtual and mixed reality interaction tasks. In particular, we are proposing a cyber-glove system that tracks wrist movements, hand orientation and finger movements. It provides a decoupled position of the wrist and hand, which can contribute to a better embodiment in interaction and manipulation tasks. Additionally, the detection of the curvature of the fingers aims to improve the proprioceptive perception of the grasping/releasing gestures more consistent to visual feedback. The cyber-glove system is being developed for VR applications related to real estate promotion, where users have to go through divisions of the house and interact with objects and furniture. This work aims to assess if glove-based systems can contribute to a higher sense of immersion, embodiment and usability when compared to standard VR hand controller devices (typically button-based). Twenty-two participants tested the cyber-glove system against the HTC Vive controller in a 3D manipulation task, specifically the opening of a virtual door. Metric results showed that 83% of the users performed faster door pushes, and described shorter paths with their hands wearing the cyber-glove. Subjective results showed that all participants rated the cyber-glove based interactions as equally or more natural, and 90% of users experienced an equal or a significant increase in the sense of embodiment.