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2022-12-20
Zahiri-Rad, Saman, Salem, Ziad, Weiss, Andreas P., Leitgeb, Erich.  2022.  An Optimal Solution for a Human Wrist Rotation Recognition System by Utilizing Visible Light Communication. 2022 International Conference on Broadband Communications for Next Generation Networks and Multimedia Applications (CoBCom). :1–8.
Wrist-worn devices enable access to essential information and they are suitable for a wide range of applications, such as gesture and activity recognition. Wrist-worn devices require appropriate technologies when used in sensitive areas, overcoming vulnerabilities in regard to security and privacy. In this work, we propose an approach to recognize wrist rotation by utilizing Visible Light Communication (VLC) that is enabled by low-cost LEDs in an indoor environment. In this regard, we address the channel model of a VLC communicating wristband (VLCcw) in terms of the following factors. The directionality and the spectral composition of the light and the corresponding spectral sensitivity and the directional characteristics of the utilized photodiode (PD). We verify our VLCcw from the simulation environment by a small-scale experimental setup. Then, we analyze the system when white and RGBW LEDs are used. In addition, we optimized the VLCcw system by adding more receivers for the purpose of reducing the number of LEDs on VLCcw. Our results show that the proposed approach generates a feasible real-world simulation environment.
2022-01-31
Shrestha, Prakash, Saxena, Nitesh, Shukla, Diksha, Phoha, Vir V..  2021.  Press \$@\$@\$\$ to Login: Strong Wearable Second Factor Authentication via Short Memorywise Effortless Typing Gestures. 2021 IEEE European Symposium on Security and Privacy (EuroS P). :71—87.
The use of wearable devices (e.g., smartwatches) in two factor authentication (2FA) is fast emerging, as wearables promise better usability compared to smartphones. Still, the current deployments of wearable 2FA have significant usability and security issues. Specifically, one-time PIN-based wearable 2FA (PIN-2FA) requires noticeable user effort to open the app and copy random PINs from the wearable to the login terminal's (desktop/laptop) browser. An alternative approach, based on one-tap approvals via push notifications (Tap-2FA), relies upon user decision making to thwart attacks and is prone to skip-through. Both approaches are also vulnerable to traditional phishing attacks. To address this security-usability tension, we introduce a fundamentally different design of wearable 2FA, called SG-2FA, involving wrist-movement “seamless gestures” captured near transparently by the second factor wearable device while the user types a very short special sequence on the browser during the login process. The typing of the special sequence creates a wrist gesture that when identified correctly uniquely associates the login attempt with the device's owner. The special sequence can be fixed (e.g., “\$@\$@\$\$”), does not need to be a secret, and does not need to be memorized (could be simply displayed on the browser). This design improves usability over PIN-2FA since only this short sequence has to be typed as part of the login process (no interaction with or diversion of attention to the wearable and copying of random PINs is needed). It also greatly improves security compared to Tap-2FA since the attacker can not succeed in login unless the user's wrist is undergoing the exact same gesture at the exact same time. Moreover, the approach is phishing-resistant and privacy-preserving (unlike behavioral biometrics). Our results show that SG-2FA incurs only minimal errors in both benign and adversarial settings based on appropriate parameterizations.
2020-06-04
Almeida, L., Lopes, E., Yalçinkaya, B., Martins, R., Lopes, A., Menezes, P., Pires, G..  2019.  Towards natural interaction in immersive reality with a cyber-glove. 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). :2653—2658.

Over the past few years, virtual and mixed reality systems have evolved significantly yielding high immersive experiences. Most of the metaphors used for interaction with the virtual environment do not provide the same meaningful feedback, to which the users are used to in the real world. This paper proposes a cyber-glove to improve the immersive sensation and the degree of embodiment in virtual and mixed reality interaction tasks. In particular, we are proposing a cyber-glove system that tracks wrist movements, hand orientation and finger movements. It provides a decoupled position of the wrist and hand, which can contribute to a better embodiment in interaction and manipulation tasks. Additionally, the detection of the curvature of the fingers aims to improve the proprioceptive perception of the grasping/releasing gestures more consistent to visual feedback. The cyber-glove system is being developed for VR applications related to real estate promotion, where users have to go through divisions of the house and interact with objects and furniture. This work aims to assess if glove-based systems can contribute to a higher sense of immersion, embodiment and usability when compared to standard VR hand controller devices (typically button-based). Twenty-two participants tested the cyber-glove system against the HTC Vive controller in a 3D manipulation task, specifically the opening of a virtual door. Metric results showed that 83% of the users performed faster door pushes, and described shorter paths with their hands wearing the cyber-glove. Subjective results showed that all participants rated the cyber-glove based interactions as equally or more natural, and 90% of users experienced an equal or a significant increase in the sense of embodiment.