Visible to the public Biblio

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2021-04-08
Verdoliva, L..  2020.  Media Forensics and DeepFakes: An Overview. IEEE Journal of Selected Topics in Signal Processing. 14:910—932.
With the rapid progress in recent years, techniques that generate and manipulate multimedia content can now provide a very advanced level of realism. The boundary between real and synthetic media has become very thin. On the one hand, this opens the door to a series of exciting applications in different fields such as creative arts, advertising, film production, and video games. On the other hand, it poses enormous security threats. Software packages freely available on the web allow any individual, without special skills, to create very realistic fake images and videos. These can be used to manipulate public opinion during elections, commit fraud, discredit or blackmail people. Therefore, there is an urgent need for automated tools capable of detecting false multimedia content and avoiding the spread of dangerous false information. This review paper aims to present an analysis of the methods for visual media integrity verification, that is, the detection of manipulated images and videos. Special emphasis will be placed on the emerging phenomenon of deepfakes, fake media created through deep learning tools, and on modern data-driven forensic methods to fight them. The analysis will help highlight the limits of current forensic tools, the most relevant issues, the upcoming challenges, and suggest future directions for research.
2021-02-23
Kabatiansky, G., Egorova, E..  2020.  Adversarial multiple access channels and a new model of multimedia fingerprinting coding. 2020 IEEE Conference on Communications and Network Security (CNS). :1—5.

We consider different models of malicious multiple access channels, especially for binary adder channel and for A-channel, and show how they can be used for the reformulation of digital fingerprinting coding problems. In particular, we propose a new model of multimedia fingerprinting coding. In the new model, not only zeroes and plus/minus ones but arbitrary coefficients of linear combinations of noise-like signals for forming watermarks (digital fingerprints) can be used. This modification allows dramatically increase the possible number of users with the property that if t or less malicious users create a forge digital fingerprint then a dealer of the system can find all of them with zero-error probability. We show how arisen problems are related to the compressed sensing problem.

2021-01-20
Li, M., Chang, H., Xiang, Y., An, D..  2020.  A Novel Anti-Collusion Audio Fingerprinting Scheme Based on Fourier Coefficients Reversing. IEEE Signal Processing Letters. 27:1794—1798.

Most anti-collusion audio fingerprinting schemes are aiming at finding colluders from the illegal redistributed audio copies. However, the loss caused by the redistributed versions is inevitable. In this letter, a novel fingerprinting scheme is proposed to eliminate the motivation of collusion attack. The audio signal is transformed to the frequency domain by the Fourier transform, and the coefficients in frequency domain are reversed in different degrees according to the fingerprint sequence. Different from other fingerprinting schemes, the coefficients of the host media are excessively modified by the proposed method in order to reduce the quality of the colluded version significantly, but the imperceptibility is well preserved. Experiments show that the colluded audio cannot be reused because of the poor quality. In addition, the proposed method can also resist other common attacks. Various kinds of copyright risks and losses caused by the illegal redistribution are effectively avoided, which is significant for protecting the copyright of audio.

2020-12-11
Zhou, Y., Zeng, Z..  2019.  Info-Retrieval with Relevance Feedback using Hybrid Learning Scheme for RS Image. 2019 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC). :135—138.

Relevance feedback can be considered as a learning problem. It has been extensively used to improve the performance of retrieval multimedia information. In this paper, after the relevance feedback upon content-based image retrieval (CBIR) discussed, a hybrid learning scheme on multi-target retrieval (MTR) with relevance feedback was proposed. Suppose the symbolic image database (SID) of object-level with combined image metadata and feature model was constructed. During the interactive query for remote sensing image, we calculate the similarity metric so as to get the relevant image sets from the image library. For the purpose of further improvement of the precision of image retrieval, a hybrid learning scheme parameter also need to be chosen. As a result, the idea of our hybrid learning scheme contains an exception maximization algorithm (EMA) used for retrieving the most relevant images from SID and an algorithm called supported vector machine (SVM) with relevance feedback used for learning the feedback information substantially. Experimental results show that our hybrid learning scheme with relevance feedback on MTR can improve the performance and accuracy compared the basic algorithms.

2020-11-02
Xiong, Wenjie, Shan, Chun, Sun, Zhaoliang, Meng, Qinglei.  2018.  Real-time Processing and Storage of Multimedia Data with Content Delivery Network in Vehicle Monitoring System. 2018 6th International Conference on Wireless Networks and Mobile Communications (WINCOM). :1—4.

With the rapid development of the Internet of vehicles, there is a huge amount of multimedia data becoming a hidden trouble in the Internet of Things. Therefore, it is necessary to process and store them in real time as a way of big data curation. In this paper, a method of real-time processing and storage based on CDN in vehicle monitoring system is proposed. The MPEG-DASH standard is used to process the multimedia data by dividing them into MPD files and media segments. A real-time monitoring system of vehicle on the basis of the method introduced is designed and implemented.

2020-08-28
Ferreira, P.M.F.M., Orvalho, J.M., Boavida, F..  2005.  Large Scale Mobile and Pervasive Augmented Reality Games. EUROCON 2005 - The International Conference on "Computer as a Tool". 2:1775—1778.
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. To our knowledge, there is no specialized network middleware solution for large-scale mobile and pervasive augmented reality games. We present a work that focus on the creation of such network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In, this context, mechanisms are being studied, proposed and evaluated to deal with issues such as scalability, multimedia data heterogeneity, data distribution and replication, consistency, security, geospatial location and orientation, mobility, quality of service, management of networks and services, discovery, ad-hoc networking and dynamic configuration
2020-07-24
Reshma, V., Gladwin, S. Joseph, Thiruvenkatesan, C..  2019.  Pairing-Free CP-ABE based Cryptography Combined with Steganography for Multimedia Applications. 2019 International Conference on Communication and Signal Processing (ICCSP). :0501—0505.

Technology development has led to rapid increase in demands for multimedia applications. Due to this demand, digital archives are increasingly used to store these multimedia contents. Cloud is the commonly used archive to store, transmit, receive and share multimedia contents. Cloud makes use of internet to perform these tasks due to which data becomes more prone to attacks. Data security and privacy are compromised. This can be avoided by limiting data access to authenticated users and by hiding the data from cloud services that cannot be trusted. Hiding data from the cloud services involves encrypting the data before storing it into the cloud. Data to be shared with other users can be encrypted by utilizing Cipher Text-Policy Attribute Based Encryption (CP-ABE). CP-ABE is used which is a cryptographic technique that controls access to the encrypted data. The pairing-based computation based on bilinearity is used in ABE due to which the requirements for resources like memory and power supply increases rapidly. Most of the devices that we use today have limited memory. Therefore, an efficient pairing free CP- ABE access control scheme using elliptic curve cryptography has been used. Pairing based computation is replaced with scalar product on elliptic curves that reduces the necessary memory and resource requirements for the users. Even though pairing free CP-ABE is used, it is easier to retrieve the plaintext of a secret message if cryptanalysis is used. Therefore, this paper proposes to combine cryptography with steganography in such a way by embedding crypto text into an image to provide increased level of data security and data ownership for sub-optimal multimedia applications. It makes it harder for a cryptanalyst to retrieve the plaintext of a secret message from a stego-object if steganalysis were not used. This scheme significantly improved the data security as well as data privacy.

2020-03-30
Bharati, Aparna, Moreira, Daniel, Brogan, Joel, Hale, Patricia, Bowyer, Kevin, Flynn, Patrick, Rocha, Anderson, Scheirer, Walter.  2019.  Beyond Pixels: Image Provenance Analysis Leveraging Metadata. 2019 IEEE Winter Conference on Applications of Computer Vision (WACV). :1692–1702.
Creative works, whether paintings or memes, follow unique journeys that result in their final form. Understanding these journeys, a process known as "provenance analysis," provides rich insights into the use, motivation, and authenticity underlying any given work. The application of this type of study to the expanse of unregulated content on the Internet is what we consider in this paper. Provenance analysis provides a snapshot of the chronology and validity of content as it is uploaded, re-uploaded, and modified over time. Although still in its infancy, automated provenance analysis for online multimedia is already being applied to different types of content. Most current works seek to build provenance graphs based on the shared content between images or videos. This can be a computationally expensive task, especially when considering the vast influx of content that the Internet sees every day. Utilizing non-content-based information, such as timestamps, geotags, and camera IDs can help provide important insights into the path a particular image or video has traveled during its time on the Internet without large computational overhead. This paper tests the scope and applicability of metadata-based inferences for provenance graph construction in two different scenarios: digital image forensics and cultural analytics.
2019-05-08
Barni, M., Stamm, M. C., Tondi, B..  2018.  Adversarial Multimedia Forensics: Overview and Challenges Ahead. 2018 26th European Signal Processing Conference (EUSIPCO). :962–966.

In recent decades, a significant research effort has been devoted to the development of forensic tools for retrieving information and detecting possible tampering of multimedia documents. A number of counter-forensic tools have been developed as well in order to impede a correct analysis. Such tools are often very effective due to the vulnerability of multimedia forensics tools, which are not designed to work in an adversarial environment. In this scenario, developing forensic techniques capable of granting good performance even in the presence of an adversary aiming at impeding the forensic analysis, is becoming a necessity. This turns out to be a difficult task, given the weakness of the traces the forensic analysis usually relies on. The goal of this paper is to provide an overview of the advances made over the last decade in the field of adversarial multimedia forensics. We first consider the view points of the forensic analyst and the attacker independently, then we review some of the attempts made to simultaneously take into account both perspectives by resorting to game theory. Eventually, we discuss the hottest open problems and outline possible paths for future research.

2019-04-01
Liu, F., Li, Z., Li, X., Lv, T..  2018.  A Text-Based CAPTCHA Cracking System with Generative Adversarial Networks. 2018 IEEE International Symposium on Multimedia (ISM). :192–193.
As a multimedia security mechanism, CAPTCHAs are completely automated public turing test to tell computers and humans apart. Although cracking CAPTCHA has been explored for many years, it is still a challenging problem for real practice. In this demo, we present a text based CAPTCHA cracking system by using convolutional neural networks(CNN). To solve small sample problem, we propose to combine conditional deep convolutional generative adversarial networks(cDCGAN) and CNN, which makes a tremendous progress in accuracy. In addition, we also select multiple models with low pearson correlation coefficients for majority voting ensemble, which further improves the accuracy. The experimental results show that the system has great advantages and provides a new mean for cracking CAPTCHAs.
2015-05-05
Conghuan Ye, Zenggang Xiong, Yaoming Ding, Jiping Li, Guangwei Wang, Xuemin Zhang, Kaibing Zhang.  2014.  Secure Multimedia Big Data Sharing in Social Networks Using Fingerprinting and Encryption in the JPEG2000 Compressed Domain. Trust, Security and Privacy in Computing and Communications (TrustCom), 2014 IEEE 13th International Conference on. :616-621.

With the advent of social networks and cloud computing, the amount of multimedia data produced and communicated within social networks is rapidly increasing. In the mean time, social networking platform based on cloud computing has made multimedia big data sharing in social network easier and more efficient. The growth of social multimedia, as demonstrated by social networking sites such as Facebook and YouTube, combined with advances in multimedia content analysis, underscores potential risks for malicious use such as illegal copying, piracy, plagiarism, and misappropriation. Therefore, secure multimedia sharing and traitor tracing issues have become critical and urgent in social network. In this paper, we propose a scheme for implementing the Tree-Structured Harr (TSH) transform in a homomorphic encrypted domain for fingerprinting using social network analysis with the purpose of protecting media distribution in social networks. The motivation is to map hierarchical community structure of social network into tree structure of TSH transform for JPEG2000 coding, encryption and fingerprinting. Firstly, the fingerprint code is produced using social network analysis. Secondly, the encrypted content is decomposed by the TSH transform. Thirdly, the content is fingerprinted in the TSH transform domain. At last, the encrypted and fingerprinted contents are delivered to users via hybrid multicast-unicast. The use of fingerprinting along with encryption can provide a double-layer of protection to media sharing in social networks. Theory analysis and experimental results show the effectiveness of the proposed scheme.