Visible to the public Biblio

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2021-02-15
Rabieh, K., Mercan, S., Akkaya, K., Baboolal, V., Aygun, R. S..  2020.  Privacy-Preserving and Efficient Sharing of Drone Videos in Public Safety Scenarios using Proxy Re-encryption. 2020 IEEE 21st International Conference on Information Reuse and Integration for Data Science (IRI). :45–52.
Unmanned Aerial Vehicles (UAVs) also known as drones are being used in many applications where they can record or stream videos. One interesting application is the Intelligent Transportation Systems (ITS) and public safety applications where drones record videos and send them to a control center for further analysis. These videos are shared by various clients such as law enforcement or emergency personnel. In such cases, the recording might include faces of civilians or other sensitive information that might pose privacy concerns. While the video can be encrypted and stored in the cloud that way, it can still be accessed once the keys are exposed to third parties which is completely insecure. To prevent such insecurity, in this paper, we propose proxy re-encryption based sharing scheme to enable third parties to access only limited videos without having the original encryption key. The costly pairing operations in proxy re-encryption are not used to allow rapid access and delivery of the surveillance videos to third parties. The key management is handled by a trusted control center, which acts as the proxy to re-encrypt the data. We implemented and tested the approach in a realistic simulation environment using different resolutions under ns-3. The implementation results and comparisons indicate that there is an acceptable overhead while it can still preserve the privacy of drivers and passengers.
2017-06-27
Tsai, Wan-Lun, Hsu, You-Lun, Lin, Chi-Po, Zhu, Chen-Yu, Chen, Yu-Cheng, Hu, Min-Chun.  2016.  Immersive Virtual Reality with Multimodal Interaction and Streaming Technology. Proceedings of the 18th ACM International Conference on Multimodal Interaction. :416–416.

In this demo, we present an immersive virtual reality (VR) system which integrates multimodal interaction sensors (i.e., smartphone, Kinect v2, and Myo armband) and streaming technology to improve the VR experience. The integrated system solves the common problems in most VR systems: (1) the very limited playing area due to transmission cable between computer and display/interaction devices, and (2) non-intuitive way of controlling virtual objects. We use Unreal Engine 4 to develop an immersive VR game with 6 interactive levels to demonstrate the feasibility of our system. In the game, the user not only can freely walk within a large playing area surrounded by multiple Kinect sensors but also select the virtual objects to grab and throw with the Myo armband. The experiment shows that our idea is workable for VR experience.

2017-05-16
Shrivastava, Anshumali, Konig, Arnd Christian, Bilenko, Mikhail.  2016.  Time Adaptive Sketches (Ada-Sketches) for Summarizing Data Streams. Proceedings of the 2016 International Conference on Management of Data. :1417–1432.

Obtaining frequency information of data streams, in limited space, is a well-recognized problem in literature. A number of recent practical applications (such as those in computational advertising) require temporally-aware solutions: obtaining historical count statistics for both time-points as well as time-ranges. In these scenarios, accuracy of estimates is typically more important for recent instances than for older ones; we call this desirable property Time Adaptiveness. With this observation, [20] introduced the Hokusai technique based on count-min sketches for estimating the frequency of any given item at any given time. The proposed approach is problematic in practice, as its memory requirements grow linearly with time, and it produces discontinuities in the estimation accuracy. In this work, we describe a new method, Time-adaptive Sketches, (Ada-sketch), that overcomes these limitations, while extending and providing a strict generalization of several popular sketching algorithms. The core idea of our method is inspired by the well-known digital Dolby noise reduction procedure that dates back to the 1960s. The theoretical analysis presented could be of independent interest in itself, as it provides clear results for the time-adaptive nature of the errors. An experimental evaluation on real streaming datasets demonstrates the superiority of the described method over Hokusai in estimating point and range queries over time. The method is simple to implement and offers a variety of design choices for future extensions. The simplicity of the procedure and the method's generalization of classic sketching techniques give hope for wide applicability of Ada-sketches in practice.

2015-05-05
Coatsworth, M., Tran, J., Ferworn, A..  2014.  A hybrid lossless and lossy compression scheme for streaming RGB-D data in real time. Safety, Security, and Rescue Robotics (SSRR), 2014 IEEE International Symposium on. :1-6.

Mobile and aerial robots used in urban search and rescue (USAR) operations have shown the potential for allowing us to explore, survey and assess collapsed structures effectively at a safe distance. RGB-D cameras, such as the Microsoft Kinect, allow us to capture 3D depth data in addition to RGB images, providing a significantly richer user experience than flat video, which may provide improved situational awareness for first responders. However, the richer data comes at a higher cost in terms of data throughput and computing power requirements. In this paper we consider the problem of live streaming RGB-D data over wired and wireless communication channels, using low-power, embedded computing equipment. When assessing a disaster environment, a range camera is typically mounted on a ground or aerial robot along with the onboard computer system. Ground robots can use both wireless radio and tethers for communications, whereas aerial robots can only use wireless communication. We propose a hybrid lossless and lossy streaming compression format designed specifically for RGB-D data and investigate the feasibility and usefulness of live-streaming this data in disaster situations.