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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
undergraduate students
biblio
Evaluation of the Predictability of Passwords of Computer Engineering Students
Submitted by grigby1 on Fri, 03/03/2023 - 8:24am
Dictionaries
serial Bash script
parallel Bash script
passwords
predictability
Linux Operating System Security
Computer Engineering
Human Factors
undergraduate students
information and communication technologies
parallel processing
information security
password
resilience
Compositionality
Linux
Libraries
composability
security
Resiliency
Metrics
pubcrawl
biblio
Personalized Learning in a Virtual Hands-on Lab Platform for Computer Science Education
Submitted by grigby1 on Wed, 11/04/2020 - 1:01pm
learner performance assessment
Virtual machining
virtual hands-on lab platform
undergraduate students
ThoTh Lab
student performance prediction
pubcrawl
privacy
personalized learning platform
Personalized Learning
personalized lab platform
online computer science education
Learning Style
Learning management systems
Arizona State University
hands-on lab
educational courses
distance learning
Data mining
cybersecurity education
cyber physical systems
computer security
computer science hands-on labs
computer science education
computer science
cloud-based personalized learning
Cloud Computing
biblio
Cybersecurity Education: From Beginners to Advanced Players in Cybersecurity Competitions
Submitted by grigby1 on Wed, 11/04/2020 - 12:43pm
security of data
learning needs
motivation
National Cyber League competition
novice players
player feedback
player interests
privacy
pubcrawl
Interviews
student engagement
systematic training
Systematics
Task Analysis
team game
tools
Training
undergraduate students
cybersecurity competition
advanced players
capture-the-flag type tasks
college-level cybersecurity competition
computer aided instruction
computer science education
computer security
confidence level
cyber physical systems
active learning
cybersecurity concepts
cybersecurity education
Educational institutions
Games
Human Factors
human-subject study
individual games