Biblio

Filters: Author is Ma, L.  [Clear All Filters]
2020-12-14
Wang, H., Ma, L., Bai, H..  2020.  A Three-tier Scheme for Sybil Attack Detection in Wireless Sensor Networks. 2020 5th International Conference on Computer and Communication Systems (ICCCS). :752–756.
Wireless sensor network (WSN) is a wireless self-organizing multi-hop network that can sense and collect the information of the monitored environment through a certain number of sensor nodes which deployed in a certain area and transmit the collected information to the client. Due to the limited power and data capacity stored by the micro sensor, it is weak in communication with other nodes, data storage and calculation, and is very vulnerable to attack and harm to the entire network. The Sybil attack is a classic example. Sybil attack refers to the attack in which malicious nodes forge multiple node identities to participate in network operation. Malicious attackers can forge multiple node identities to participate in data forwarding. So that the data obtained by the end user without any use value. In this paper, we propose a three-tier detection scheme for the Sybil node in the severe environment. Every sensor node will determine whether they are Sybil nodes through the first-level and second-level high-energy node detection. Finally, the base station determines whether the Sybil node detected by the first two stages is true Sybil node. The simulation results show that our proposed scheme significantly improves network lifetime, and effectively improves the accuracy of Sybil node detection.
2018-09-05
Li, W., Song, T., Li, Y., Ma, L., Yu, J., Cheng, X..  2017.  A Hierarchical Game Framework for Data Privacy Preservation in Context-Aware IoT Applications. 2017 IEEE Symposium on Privacy-Aware Computing (PAC). :176–177.

Due to the increasing concerns of securing private information, context-aware Internet of Things (IoT) applications are in dire need of supporting data privacy preservation for users. In the past years, game theory has been widely applied to design secure and privacy-preserving protocols for users to counter various attacks, and most of the existing work is based on a two-player game model, i.e., a user/defender-attacker game. In this paper, we consider a more practical scenario which involves three players: a user, an attacker, and a service provider, and such a complicated system renders any two-player model inapplicable. To capture the complex interactions between the service provider, the user, and the attacker, we propose a hierarchical two-layer three-player game framework. Finally, we carry out a comprehensive numerical study to validate our proposed game framework and theoretical analysis.

2018-11-19
Huang, H., Wang, H., Luo, W., Ma, L., Jiang, W., Zhu, X., Li, Z., Liu, W..  2017.  Real-Time Neural Style Transfer for Videos. 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). :7044–7052.

Recent research endeavors have shown the potential of using feed-forward convolutional neural networks to accomplish fast style transfer for images. In this work, we take one step further to explore the possibility of exploiting a feed-forward network to perform style transfer for videos and simultaneously maintain temporal consistency among stylized video frames. Our feed-forward network is trained by enforcing the outputs of consecutive frames to be both well stylized and temporally consistent. More specifically, a hybrid loss is proposed to capitalize on the content information of input frames, the style information of a given style image, and the temporal information of consecutive frames. To calculate the temporal loss during the training stage, a novel two-frame synergic training mechanism is proposed. Compared with directly applying an existing image style transfer method to videos, our proposed method employs the trained network to yield temporally consistent stylized videos which are much more visually pleasant. In contrast to the prior video style transfer method which relies on time-consuming optimization on the fly, our method runs in real time while generating competitive visual results.