Biblio
The popularity of digital currencies, especially cryptocurrencies, has been continuously growing since the appearance of Bitcoin. Bitcoin is a peer-to-peer (P2P) cryptocurrency protocol enabling transactions between individuals without the need of a trusted authority. Its network is formed from resources contributed by individuals known as miners. Users of Bitcoin currency create transactions that are stored in a specialised data structure called a block chain. Bitcoin's security lies in a proof-of-work scheme, which requires high computational resources at the miners. These miners have to be synchronised with any update in the network, which produces high data traffic rates. Despite advances in mobile technology, no cryptocurrencies have been proposed for mobile devices. This is largely due to the lower processing capabilities of mobile devices when compared with conventional computers and the poorer Internet connectivity to that of the wired networking. In this work, we propose LocalCoin, an alternative cryptocurrency that requires minimal computational resources, produces low data traffic and works with off-the-shelf mobile devices. LocalCoin replaces the computational hardness that is at the root of Bitcoin's security with the social hardness of ensuring that all witnesses to a transaction are colluders. It is based on opportunistic networking rather than relying on infrastructure and incorporates characteristics of mobile networks such as users' locations and their coverage radius in order to employ an alternative proof-of-work scheme. Localcoin features (i) a lightweight proof-of-work scheme and (ii) a distributed block chain.
The exploitation of the opportunistic infrastructure via Device-to-Device (D2D) communication is a critical component towards the adoption of new paradigms such as edge and fog computing. While a lot of work has demonstrated the great potential of D2D communication, it is still unclear whether the benefits of the D2D approach can really be leveraged in practice. In this paper, we develop a software sensor, namely Detector, which senses the infrastructure in proximity of a mobile user. We analyze and evaluate D2D on the wild, i.e., not in simulations. We found that in a realistic environment, a mobile is always co-located in proximity to at least one other mobile device throughout the day. This suggests that a device can schedule tasks processing in coordination with other devices, potentially more powerful, instead of handling the processing of the tasks by itself.